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enum | castor3d::MovableType : uint8_t {
castor3d::MovableType::eCamera,
castor3d::MovableType::eGeometry,
castor3d::MovableType::eLight,
castor3d::MovableType::eBillboard,
castor3d::MovableType::eParticleEmitter
} |
| Enumération des types de MovableObject. Plus de détails...
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enum | castor3d::TargetType : uint8_t { castor3d::TargetType::eWindow,
castor3d::TargetType::eTexture
} |
| Types de RenderTarget supportés. Plus de détails...
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enum | castor3d::PluginType : uint8_t {
castor3d::PluginType::eRenderer,
castor3d::PluginType::eImporter,
castor3d::PluginType::eDivider,
castor3d::PluginType::eGenerator,
castor3d::PluginType::eTechnique,
castor3d::PluginType::eToneMapping,
castor3d::PluginType::ePostEffect,
castor3d::PluginType::eGeneric,
castor3d::PluginType::eParticle
} |
| Enumération des types de plug-ins. Plus de détails...
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enum | castor3d::BufferComponent : uint8_t { castor3d::BufferComponent::eNone = 0,
castor3d::BufferComponent::eColour = 1 << 0,
castor3d::BufferComponent::eDepth = 1 << 1,
castor3d::BufferComponent::eStencil = 1 << 2
} |
| Enumération des composantes de tampon d'image. Plus de détails...
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enum | castor3d::WindowBuffer : uint8_t {
castor3d::WindowBuffer::eNone,
castor3d::WindowBuffer::eFrontLeft,
castor3d::WindowBuffer::eFrontRight,
castor3d::WindowBuffer::eBackLeft,
castor3d::WindowBuffer::eBackRight,
castor3d::WindowBuffer::eFront,
castor3d::WindowBuffer::eBack,
castor3d::WindowBuffer::eLeft,
castor3d::WindowBuffer::eRight,
castor3d::WindowBuffer::eFrontAndBack
} |
| Enumération des composantes de tampon d'image. Plus de détails...
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enum | castor3d::FrameBufferTarget : uint8_t { castor3d::FrameBufferTarget::eDraw,
castor3d::FrameBufferTarget::eRead,
castor3d::FrameBufferTarget::eBoth
} |
| Enumération des cibles d'activation de tampon d'image. Plus de détails...
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enum | castor3d::FrameBufferMode : uint8_t { castor3d::FrameBufferMode::eConfig,
castor3d::FrameBufferMode::eAutomatic,
castor3d::FrameBufferMode::eManual
} |
| Enumération des modes d'activation de tampon d'image. Plus de détails...
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enum | castor3d::AttachmentPoint : uint8_t {
castor3d::AttachmentPoint::eNone,
castor3d::AttachmentPoint::eColour,
castor3d::AttachmentPoint::eDepth,
castor3d::AttachmentPoint::eStencil,
castor3d::AttachmentPoint::eDepthStencil
} |
| Enumération des points d'attache pour un tampon d'image. Plus de détails...
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enum | castor3d::AttachmentType : uint8_t { castor3d::AttachmentType::eTexture,
castor3d::AttachmentType::eBuffer
} |
| Enumération des types d'attache pour un tampon d'image. Plus de détails...
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enum | castor3d::ViewportType : uint8_t { castor3d::ViewportType::eOrtho,
castor3d::ViewportType::ePerspective,
castor3d::ViewportType::eFrustum
} |
| Enumération des types de projection de viewport. Plus de détails...
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enum | castor3d::FrustumPlane {
castor3d::FrustumPlane::eNear,
castor3d::FrustumPlane::eFar,
castor3d::FrustumPlane::eLeft,
castor3d::FrustumPlane::eRight,
castor3d::FrustumPlane::eTop,
castor3d::FrustumPlane::eBottom
} |
| Enumération des plans du frustum de vue. Plus de détails...
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enum | castor3d::FrustumCorner {
castor3d::FrustumCorner::eFarLeftBottom,
castor3d::FrustumCorner::eFarLeftTop,
castor3d::FrustumCorner::eFarRightTop,
castor3d::FrustumCorner::eFarRightBottom,
castor3d::FrustumCorner::eNearLeftBottom,
castor3d::FrustumCorner::eNearLeftTop,
castor3d::FrustumCorner::eNearRightTop,
castor3d::FrustumCorner::eNearRightBottom
} |
| Enumération des plans du frustum de vue. Plus de détails...
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enum | castor3d::EventType : uint8_t { castor3d::EventType::ePreRender,
castor3d::EventType::eQueueRender,
castor3d::EventType::ePostRender
} |
| Enumération des types d'évènement de frame. Plus de détails...
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enum | castor3d::Culling : uint8_t { castor3d::Culling::eNone,
castor3d::Culling::eFront,
castor3d::Culling::eBack,
castor3d::Culling::eFrontAndBack
} |
| Enumération des faces supprimées. Plus de détails...
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enum | castor3d::FillMode : uint8_t { castor3d::FillMode::ePoint,
castor3d::FillMode::eLine,
castor3d::FillMode::eSolid
} |
| Enumération des mode de rastérisation des polygones. Plus de détails...
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enum | castor3d::QueryType : uint32_t {
castor3d::QueryType::eTimeElapsed,
castor3d::QueryType::eSamplesPassed,
castor3d::QueryType::eAnySamplesPassed,
castor3d::QueryType::ePrimitivesGenerated,
castor3d::QueryType::eTransformFeedbackPrimitivesWritten,
castor3d::QueryType::eAnySamplesPassedConservative,
castor3d::QueryType::eTimestamp
} |
| Enumération des types de requêtes GPU supportés. Plus de détails...
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enum | castor3d::QueryInfo : uint32_t { castor3d::QueryInfo::eResult,
castor3d::QueryInfo::eResultAvailable,
castor3d::QueryInfo::eResultNoWait
} |
| Enumération des informations de requêtes GPU supportés. Plus de détails...
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enum | castor3d::MemoryBarrier : uint32_t {
castor3d::MemoryBarrier::eVertexBuffer = 0x01 << 0,
castor3d::MemoryBarrier::eIndexBuffer = 0x01 << 1,
castor3d::MemoryBarrier::eUniformBuffer = 0x01 << 2,
castor3d::MemoryBarrier::eAtomicCounterBuffer = 0x01 << 3,
castor3d::MemoryBarrier::eQueryBuffer = 0x01 << 4,
castor3d::MemoryBarrier::eShaderStorageBuffer = 0x01 << 5,
castor3d::MemoryBarrier::eTextureFetch = 0x01 << 6,
castor3d::MemoryBarrier::eTextureUpdate = 0x01 << 7,
castor3d::MemoryBarrier::eFrameBuffer = 0x01 << 8,
castor3d::MemoryBarrier::ePixelBuffer = 0x01 << 9,
castor3d::MemoryBarrier::eAll = 0xFFFFFFFF
} |
| Enumération des types de barrières supportées. Plus de détails...
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using | castor3d::ParticleFactory = castor::Factory< CpuParticleSystem, castor::String, CpuParticleSystemUPtr, std::function< CpuParticleSystemUPtr(ParticleSystem &) > > |
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template<typename ElementType > |
using | castor3d::ElementInitialiser = std::function< void(std::shared_ptr< ElementType >) > |
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template<typename ElementType > |
using | castor3d::ElementCleaner = std::function< void(std::shared_ptr< ElementType >) > |
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template<typename ElementType , typename KeyType > |
using | castor3d::ElementMerger = std::function< void(CacheBase< ElementType, KeyType > const &, castor::Collection< ElementType, KeyType > &, std::shared_ptr< ElementType >) > |
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using | castor3d::ListenerCache = Cache< FrameListener, castor::String > |
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using | castor3d::MeshCache = Cache< Mesh, castor::String > |
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using | castor3d::SamplerCache = Cache< Sampler, castor::String > |
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using | castor3d::SceneCache = Cache< Scene, castor::String > |
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using | castor3d::RenderTechniqueCache = Cache< RenderTechnique, castor::String > |
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using | castor3d::RenderWindowCache = Cache< RenderWindow, castor::String > |
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template<typename ElementType > |
using | castor3d::ElementAttacher = std::function< void(std::shared_ptr< ElementType >, SceneNodeSPtr, SceneNodeSPtr, SceneNodeSPtr, SceneNodeSPtr) > |
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template<typename ElementType > |
using | castor3d::ElementDetacher = std::function< void(std::shared_ptr< ElementType >) > |
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using | castor3d::AnimatedObjectGroupCache = Cache< AnimatedObjectGroup, castor::String > |
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using | castor3d::BillboardListCache = ObjectCache< BillboardList, castor::String > |
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using | castor3d::CameraCache = ObjectCache< Camera, castor::String > |
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typedef std::map< castor::String, RenderWindowSPtr > | castor3d::WindowPtrStrMap |
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| castor3d::DECLARE_SMART_PTR (RenderBuffer) |
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| castor3d::DECLARE_SMART_PTR (ColourRenderBuffer) |
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| castor3d::DECLARE_SMART_PTR (DepthStencilRenderBuffer) |
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| castor3d::DECLARE_SMART_PTR (FrameBufferAttachment) |
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| castor3d::DECLARE_SMART_PTR (RenderBufferAttachment) |
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| castor3d::DECLARE_SMART_PTR (TextureAttachment) |
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| castor3d::DECLARE_SMART_PTR (FrameBuffer) |
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| castor3d::DECLARE_SMART_PTR (BackBuffers) |
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| castor3d::DECLARE_SMART_PTR (Engine) |
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| castor3d::DECLARE_SMART_PTR (Plugin) |
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| castor3d::DECLARE_SMART_PTR (RendererPlugin) |
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| castor3d::DECLARE_SMART_PTR (ImporterPlugin) |
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| castor3d::DECLARE_SMART_PTR (DividerPlugin) |
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| castor3d::DECLARE_SMART_PTR (GenericPlugin) |
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| castor3d::DECLARE_SMART_PTR (PostFxPlugin) |
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| castor3d::DECLARE_SMART_PTR (ParticlePlugin) |
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| castor3d::DECLARE_SMART_PTR (FrameEvent) |
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| castor3d::DECLARE_SMART_PTR (FrameListener) |
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| castor3d::DECLARE_SMART_PTR (IWindowHandle) |
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| castor3d::DECLARE_SMART_PTR (GpuQuery) |
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| castor3d::DECLARE_SMART_PTR (PickingPass) |
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| castor3d::DECLARE_SMART_PTR (TransformFeedback) |
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| castor3d::DECLARE_SMART_PTR (ComputePipeline) |
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| castor3d::DECLARE_SMART_PTR (RenderPassTimer) |
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| castor3d::DECLARE_SMART_PTR (GaussianBlur) |
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| castor3d::DECLARE_SMART_PTR (ListenerCache) |
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| castor3d::DECLARE_SMART_PTR (ShaderProgramCache) |
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| castor3d::DECLARE_SMART_PTR (RenderTargetCache) |
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| castor3d::DECLARE_SMART_PTR (BillboardListCache) |
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| castor3d::DECLARE_VECTOR (real, Real) |
| real array Plus de détails...
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| castor3d::DECLARE_VECTOR (RenderWindowSPtr, RenderWindowPtr) |
| RenderWindow pointer array. Plus de détails...
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| castor3d::DECLARE_VECTOR (RenderBufferSPtr, RenderBufferPtr) |
| RenderBuffer pointer array. Plus de détails...
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| castor3d::DECLARE_VECTOR (FrameEventUPtr, FrameEventPtr) |
| FrameEvent pointer array. Plus de détails...
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| castor3d::DECLARE_MAP (castor::String, FrameListenerSPtr, FrameListenerPtrStr) |
| FrameListener pointer map, sorted by name. Plus de détails...
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| castor3d::DECLARE_MAP (uint32_t, RenderWindowSPtr, RenderWindow) |
| RenderWindow pointer map, sorted by index. Plus de détails...
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| castor3d::DECLARE_MAP (castor::String, PluginSPtr, PluginStr) |
| Plugin map, sorted by name. Plus de détails...
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| castor3d::DECLARE_MAP (int, castor::String, StrInt) |
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| castor3d::DECLARE_VECTOR (PostEffectSPtr, PostEffectPtr) |
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| castor3d::DECLARE_VECTOR (BillboardListSPtr, BillboardList) |
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| castor3d::DECLARE_MAP (castor::String, RendererPluginSPtr, RendererPtr) |
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| castor3d::DECLARE_ARRAY (PluginStrMap, PluginType::eCount, PluginStrMap) |
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| castor3d::DECLARE_MAP (castor::Path, castor::DynamicLibrarySPtr, DynamicLibraryPtrPath) |
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| castor3d::DECLARE_ARRAY (DynamicLibraryPtrPathMap, PluginType::eCount, DynamicLibraryPtrPathMap) |
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| castor3d::DECLARE_MAP (castor::Path, PluginType, PluginTypePath) |
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| castor3d::DECLARE_MAP (castor::String, BillboardListSPtr, BillboardListStr) |
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