◆ LegacyMaterial() [1/2]
C3D_API castor3d::shader::LegacyMaterial::LegacyMaterial |
( |
| ) |
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◆ LegacyMaterial() [2/2]
C3D_API castor3d::shader::LegacyMaterial::LegacyMaterial |
( |
glsl::GlslWriter * |
writer, |
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castor::String const & |
name = castor::String() |
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) |
| |
◆ declare()
static C3D_API void castor3d::shader::LegacyMaterial::declare |
( |
glsl::GlslWriter & |
writer | ) |
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static |
◆ m_ambient()
C3D_API glsl::Float castor3d::shader::LegacyMaterial::m_ambient |
( |
| ) |
const |
◆ m_diffAmb()
C3D_API glsl::Vec4 castor3d::shader::LegacyMaterial::m_diffAmb |
( |
| ) |
const |
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protected |
◆ m_diffuse()
C3D_API glsl::Vec3 castor3d::shader::LegacyMaterial::m_diffuse |
( |
| ) |
const |
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overridevirtual |
◆ m_shininess()
C3D_API glsl::Float castor3d::shader::LegacyMaterial::m_shininess |
( |
| ) |
const |
◆ m_specShin()
C3D_API glsl::Vec4 castor3d::shader::LegacyMaterial::m_specShin |
( |
| ) |
const |
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protected |
◆ m_specular()
C3D_API glsl::Vec3 castor3d::shader::LegacyMaterial::m_specular |
( |
| ) |
const |
◆ operator=() [1/2]
◆ operator=() [2/2]
template<typename T >
LegacyMaterial& castor3d::shader::LegacyMaterial::operator= |
( |
T const & |
rhs | ) |
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inline |
◆ LegacyMaterials
La documentation de cette structure a été générée à partir du fichier suivant :
- Z:/Projets/C++/Castor3D/source/Core/Castor3D/Src/Shader/Shaders/GlslMaterial.hpp