Castor3D
0.16.0
Multiplatform 3D engine
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object :
castor3d::ObjectTransform
,
castor3d::SceneRenderNodes::NodeData
objectCount :
castor3d::RenderCounts
objectIDs :
castor3d::InstantiationData
objectIds :
castor3d::shader::MeshVertexBase
ObjectRootNode :
castor3d::Scene
Occlusion :
castor3d::OcclusionMapComponent
occlusion :
castor3d::shader::BlendComponents
offset :
castor3d::MemChunk
,
castor3d::UniformBufferOffsetT< DataT >
offsets :
castor3d::GeometryBuffers
Offsets :
castor3d::SubsurfaceScatteringPass
onAction :
castor::PreprocessedFile
onBillboardChanged :
castor3d::SceneCuller
onBillboardRemoved :
castor3d::SceneCuller
onChanged :
castor3d::Control
,
castor3d::Material
,
castor3d::ObjectCacheBaseT< ObjT, KeyT, TraitsT >
,
castor3d::Pass
,
castor3d::SceneBackground
,
castor3d::SubsurfaceScattering
,
castor3d::TextureUnit
onCleaned :
castor::ResourceT< ResT, KeyT >
onCleaning :
castor::ResourceT< ResT, KeyT >
onClusterBuffersChanged :
castor3d::FrustumClusters
onCompute :
castor3d::SceneCuller
onEmit :
castor3d::ParticleEmitter
onEnable :
castor3d::EventHandler
onEnded :
castor::WorkerThread
onGpuChanged :
castor3d::Camera
onGPUChanged :
castor3d::Light
onIdChanged :
castor3d::TextureUnit
onInitialised :
castor::ResourceT< ResT, KeyT >
onInitialising :
castor::ResourceT< ResT, KeyT >
onMeshAdded :
castor3d::AnimatedObjectGroup
onMeshRemoved :
castor3d::AnimatedObjectGroup
onParentChanged :
castor3d::SceneNode
onProfileChanged :
castor3d::SubsurfaceScatteringComponent
onResourceChanged :
castor3d::DoubleBufferedResourceT< ResourceT, PointerT >
onSceneNodeAdded :
castor3d::AnimatedObjectGroup
onSceneNodeRemoved :
castor3d::AnimatedObjectGroup
onScrollContent :
castor3d::ScrollableCtrl
onSetBackground :
castor3d::Scene
onSkeletonAdded :
castor3d::AnimatedObjectGroup
onSkeletonRemoved :
castor3d::AnimatedObjectGroup
onSortNodes :
castor3d::RenderNodesPass
onSubmeshChanged :
castor3d::SceneCuller
onSubmeshRemoved :
castor3d::SceneCuller
onTextureAdded :
castor3d::AnimatedObjectGroup
onTextureRemoved :
castor3d::AnimatedObjectGroup
onUpdate :
castor3d::Scene
opacity :
castor3d::OpacityData
Opacity :
castor3d::OpacityMapComponent
opacity :
castor3d::shader::BlendComponents
,
castor3d::shader::Material
orientation :
castor3d::NodeContext
origin :
castor3d::shader::Ray
originalPosition :
castor3d::ScrollableCtrl::ScrolledControl
originalWeight :
castor3d::SubsurfaceScatteringPass::BlurWeights
otherNodes :
castor3d::ShadowMap::AllPasses
outerCutoff :
castor3d::SpotLight::LightData
outerCutoffCos :
castor3d::SpotLight::LightData
outerCutoffSin :
castor3d::SpotLight::LightData
outerCutOffTan :
castor3d::SpotLight::LightData
overlay :
castor3d::OverlayContext
,
castor3d::OverlayDrawData
,
castor3d::TextChar
overlayIndex :
castor3d::OverlayDrawData
overlays :
castor3d::OverlaysCounts
,
castor3d::RootContext
,
castor3d::SceneContext
overlaysBuffer :
castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
overlaysData :
castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
overlaysIDs :
castor3d::OverlayPipelineData
overlaysIDsBuffer :
castor3d::OverlayPipelineData
ownBillboards :
castor3d::BillboardsContext
ownCuller :
castor3d::ShadowMap::PassData
ownGeometry :
castor3d::ObjectContext
ownLight :
castor3d::LightContext
ownMaterial :
castor3d::MaterialContext
ownMesh :
castor3d::MeshContext
ownParticleSystem :
castor3d::ParticleSystemContext
ownSampler :
castor3d::SamplerContext
ownScene :
castor3d::SceneContext
Généré par
1.10.0