Castor3D 0.16.0
Multiplatform 3D engine
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Un intervalle mémoire, en octets. Plus de détails...
#include <BufferModule.hpp>
Fonctions membres publiques | |
MemChunk ()=default | |
MemChunk (VkDeviceSize offset, VkDeviceSize size, VkDeviceSize askedSize) | |
Attributs publics | |
VkDeviceSize | offset |
VkDeviceSize | size |
VkDeviceSize | askedSize |
Un intervalle mémoire, en octets.
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default |
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inline |
VkDeviceSize castor3d::MemChunk::askedSize |
VkDeviceSize castor3d::MemChunk::offset |
VkDeviceSize castor3d::MemChunk::size |