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C3D_API | FrustumClusters (FrustumClusters const &)=delete |
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C3D_API | FrustumClusters (FrustumClusters &&) noexcept=delete |
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C3D_API FrustumClusters & | operator= (FrustumClusters const &)=delete |
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C3D_API FrustumClusters & | operator= (FrustumClusters &&) noexcept=delete |
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C3D_API | ~FrustumClusters () noexcept=default |
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C3D_API | FrustumClusters (RenderDevice const &device, Camera const &camera, ClustersConfig const &config) |
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C3D_API void | update (CpuUpdater &updater) |
| Mise à jour niveau CPU.
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C3D_API crg::FramePass const & | createFramePasses (crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderTechnique &technique, CameraUbo const &cameraUbo, RenderNodesPass *&nodesPass) |
| Enregistre les passes liées aux clusters.
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castor::Point3ui const & | getDimensions () const noexcept |
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bool const & | needsClustersUpdate () const noexcept |
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bool const & | needsLightsUpdate () const noexcept |
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auto & | getClustersUbo () const noexcept |
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auto & | getClustersAABBBuffer () const noexcept |
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auto & | getPointLightClusterGridBuffer () const noexcept |
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auto & | getSpotLightClusterGridBuffer () const noexcept |
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auto & | getPointLightClusterIndexBuffer () const noexcept |
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auto & | getSpotLightClusterIndexBuffer () const noexcept |
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auto & | getAllLightsAABBBuffer () const noexcept |
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auto & | getReducedLightsAABBBuffer () const noexcept |
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auto & | getPointLightBVHBuffer () const noexcept |
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auto & | getSpotLightBVHBuffer () const noexcept |
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ashes::BufferBase & | getPointLightIndicesBuffer (uint32_t index) const noexcept |
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ashes::BufferBase & | getSpotLightIndicesBuffer (uint32_t index) const noexcept |
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ashes::BufferBase & | getPointLightMortonCodesBuffer (uint32_t index) const noexcept |
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ashes::BufferBase & | getSpotLightMortonCodesBuffer (uint32_t index) const noexcept |
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ashes::BufferBase & | getInputPointLightIndicesBuffer () const noexcept |
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ashes::BufferBase & | getInputSpotLightIndicesBuffer () const noexcept |
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castor::Vector< ashes::BufferBase const * > | getOutputPointLightIndicesBuffers () const noexcept |
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castor::Vector< ashes::BufferBase const * > | getOutputSpotLightIndicesBuffers () const noexcept |
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castor::Vector< ashes::BufferBase const * > | getInputPointLightIndicesBuffers () const noexcept |
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castor::Vector< ashes::BufferBase const * > | getInputSpotLightIndicesBuffers () const noexcept |
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ashes::BufferBase & | getOutputPointLightIndicesBuffer () const noexcept |
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ashes::BufferBase & | getOutputSpotLightIndicesBuffer () const noexcept |
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ashes::BufferBase & | getInputPointLightMortonCodesBuffer () const noexcept |
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ashes::BufferBase & | getInputSpotLightMortonCodesBuffer () const noexcept |
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castor::Vector< ashes::BufferBase const * > | getOutputPointLightMortonCodesBuffers () const noexcept |
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castor::Vector< ashes::BufferBase const * > | getOutputSpotLightMortonCodesBuffers () const noexcept |
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castor::Vector< ashes::BufferBase const * > | getInputPointLightMortonCodesBuffers () const noexcept |
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castor::Vector< ashes::BufferBase const * > | getInputSpotLightMortonCodesBuffers () const noexcept |
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ashes::BufferBase & | getOutputPointLightMortonCodesBuffer () const noexcept |
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ashes::BufferBase & | getOutputSpotLightMortonCodesBuffer () const noexcept |
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ashes::BufferBase & | getMergePathPartitionsBuffer () const noexcept |
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ashes::BufferBase & | getClusterFlagsBuffer () const noexcept |
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ashes::BufferBase & | getUniqueClustersBuffer () const noexcept |
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ashes::BufferBase & | getClustersIndirectBuffer () const noexcept |
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auto & | getCamera () const noexcept |
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auto & | getConfig () const noexcept |
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