Castor3D
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Structure d'aide utilisée pour le dessin des sous-maillages non animés. Plus de détails...
Fonctions membres publiques | |
C3D_API | StaticRenderNode (RenderPipeline &p_pipeline, PassRenderNode &&p_pass, UniformBuffer &p_modelMatrixBuffer, UniformBuffer &p_modelBuffer, GeometryBuffers &p_buffers, SceneNode &p_sceneNode, Submesh &p_data, Geometry &p_instance) |
Fonctions membres publiques hérités de Castor3D::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
C3D_API | ObjectRenderNode (RenderPipeline &p_pipeline, PassRenderNode &&p_pass, UniformBuffer &p_modelMatrixBuffer, UniformBuffer &p_modelBuffer, GeometryBuffers &p_buffers, SceneNode &p_sceneNode, DataType &p_data, InstanceType &p_instance) |
Membres hérités additionnels | |
Types publics hérités de Castor3D::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
using | DataType = DataTypeT |
using | InstanceType = InstanceTypeT |
Attributs publics hérités de Castor3D::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
RenderPipeline & | m_pipeline |
PassRenderNode | m_passNode |
UniformBuffer & | m_modelMatrixUbo |
Uniform4x4r & | m_modelMatrix |
Uniform4x4r & | m_normalMatrix |
UniformBuffer & | m_modelUbo |
Uniform1i & | m_shadowReceiver |
GeometryBuffers & | m_buffers |
SceneNode & | m_sceneNode |
DataType & | m_data |
InstanceType & | m_instance |
Structure d'aide utilisée pour le dessin des sous-maillages non animés.
C3D_API Castor3D::StaticRenderNode::StaticRenderNode | ( | RenderPipeline & | p_pipeline, |
PassRenderNode && | p_pass, | ||
UniformBuffer & | p_modelMatrixBuffer, | ||
UniformBuffer & | p_modelBuffer, | ||
GeometryBuffers & | p_buffers, | ||
SceneNode & | p_sceneNode, | ||
Submesh & | p_data, | ||
Geometry & | p_instance | ||
) |