- l -
- LegacyPass()
: Castor3D::LegacyPass
- Light()
: Castor3D::Light
- LightCategory()
: Castor3D::LightCategory
- LightFactory()
: Castor3D::LightFactory
- Link()
: Castor3D::ShaderProgram
- link()
: Castor3D::TUniform< Type >
, Castor3D::Uniform
- LinkCoords()
: Castor3D::BufferElementGroup
, Castor3D::VertexBuffer
- LoadAllPlugins()
: Castor3D::Cache< Plugin, Castor::String >
- LoadPlugin()
: Castor3D::Cache< Plugin, Castor::String >
- LoadRenderer()
: Castor3D::Engine
- LoadTexture()
: Castor3D::Importer
- Lock()
: Castor3D::AtomicCounterBuffer
- lock()
: Castor3D::CacheBase< ElementType, KeyType >
- Lock()
: Castor3D::CpuBuffer< T >
, Castor3D::GpuBuffer< T >
- lock()
: Castor3D::ObjectCacheBase< ElementType, KeyType >
, Castor3D::RenderTargetCache
, Castor3D::ShaderProgramCache
- Lock()
: Castor3D::ShaderStorageBuffer
, Castor3D::TextureLayout
, Castor3D::TextureStorage