Castor3D  ..
Castor3D::Light Liste des membres

Liste complète des membres de Castor3D::Light, y compris les membres hérités :

Animable()Castor3D::Animable
AnimationsBegin()Castor3D::Animableinline
AnimationsBegin() const Castor3D::Animableinline
AnimationsEnd()Castor3D::Animableinline
AnimationsEnd() const Castor3D::Animableinline
AttachTo(SceneNode *p_pNode)Castor3D::Lightvirtual
Cleanup()Castor3D::MovableObject
CreateAnimation(Castor::String const &p_strName)Castor3D::Animable
Detach()Castor3D::MovableObject
Disable()Castor3D::Light
Disable(ShaderProgramBase *p_pProgram)Castor3D::Light
Enable()Castor3D::Light
Enable(ShaderProgramBase *p_pProgram)Castor3D::Light
EndRender()Castor3D::Lightvirtual
EndRender(ShaderProgramBase *p_pProgram)Castor3D::Light
GetAmbient() const Castor3D::Lightinline
GetAmbient()Castor3D::Lightinline
GetAnimation(Castor::String const &p_strName)Castor3D::Animable
GetDiffuse() const Castor3D::Lightinline
GetDiffuse()Castor3D::Lightinline
GetEngine() constCastor3D::Renderable< Light, LightRenderer >inlinevirtual
GetIndex() const Castor3D::Lightinline
GetLightCategory() const Castor3D::Lightinline
GetLightType() const Castor3D::Lightinline
GetName() const Castor3D::MovableObjectinline
GetParent() const Castor3D::MovableObjectinline
GetPositionType() const Castor3D::Lightinline
GetRenderer() constCastor3D::Renderable< Light, LightRenderer >inline
GetScene() const Castor3D::MovableObjectinline
GetSpecular() const Castor3D::Lightinline
GetSpecular()Castor3D::Lightinline
GetType() const Castor3D::MovableObjectinline
IsEnabled() const Castor3D::Lightinline
Light(Scene *p_pScene, LightFactory &p_factory, eLIGHT_TYPE p_eLightType)Castor3D::Light
Light(LightFactory &p_factory, Scene *p_pScene, SceneNodeSPtr p_pNode, Castor::String const &p_name, eLIGHT_TYPE p_eLightType)Castor3D::Light
m_enabledCastor3D::Lightprotected
m_eTypeCastor3D::MovableObjectprotected
m_iIndexCastor3D::Lightprotected
m_mapAnimationsCastor3D::Animableprotected
m_pCategoryCastor3D::Lightprotected
m_pEngineCastor3D::Renderable< Light, LightRenderer >protected
m_pRendererCastor3D::Renderable< Light, LightRenderer >protected
m_pSceneCastor3D::MovableObjectprotected
m_pSceneNodeCastor3D::MovableObjectprotected
m_strNameCastor3D::MovableObjectprotected
m_strNodeNameCastor3D::MovableObjectprotected
MovableObject(Scene *p_pScene, eMOVABLE_TYPE p_eType)Castor3D::MovableObject
MovableObject(Scene *p_pScene, SceneNode *p_sn, Castor::String const &p_name, eMOVABLE_TYPE p_eType)Castor3D::MovableObject
MovableObject(MovableObject const &p_object)Castor3D::MovableObject
MovableObject(MovableObject &&p_object)Castor3D::MovableObject
Castor3D::operator=(MovableObject const &p_object)Castor3D::MovableObject
Castor3D::operator=(MovableObject &&p_object)Castor3D::MovableObject
Renderable< Light, LightRenderer >::operator=(Renderable< Light, LightRenderer > const &p_copy)Castor3D::Renderable< Light, LightRenderer >inlineprotected
Renderable< Light, LightRenderer >::operator=(Renderable< Light, LightRenderer > &&p_copy)Castor3D::Renderable< Light, LightRenderer >inlineprotected
Render()Castor3D::Lightvirtual
Render(ShaderProgramBase *p_pProgram)Castor3D::Light
Render2D()Castor3D::Renderable< Light, LightRenderer >inlinevirtual
Renderable(Engine *p_pEngine)Castor3D::Renderable< Light, LightRenderer >inlineprotected
Renderable(Renderable< Light, LightRenderer > const &p_copy)Castor3D::Renderable< Light, LightRenderer >inlineprotected
Renderable(Renderable< Light, LightRenderer > &&p_copy)Castor3D::Renderable< Light, LightRenderer >inlineprotected
SetAmbient(float *p_ambient)Castor3D::Lightinline
SetAmbient(float r, float g, float b)Castor3D::Lightinline
SetAmbient(Castor::Colour const &p_ambient)Castor3D::Lightinline
SetDiffuse(float *p_diffuse)Castor3D::Lightinline
SetDiffuse(float r, float g, float b)Castor3D::Lightinline
SetDiffuse(Castor::Colour const &p_diffuse)Castor3D::Lightinline
SetEnabled(bool p_enabled)Castor3D::Lightinline
SetIndex(int val)Castor3D::Lightinline
SetName(Castor::String const &p_strName)Castor3D::MovableObjectinline
SetSpecular(float *p_specular)Castor3D::Lightinline
SetSpecular(float r, float g, float b)Castor3D::Lightinline
SetSpecular(Castor::Colour const &p_specular)Castor3D::Lightinline
~Animable()Castor3D::Animablevirtual
~Light()Castor3D::Light
~MovableObject()Castor3D::MovableObjectvirtual
~Renderable()Castor3D::Renderable< Light, LightRenderer >inlinevirtual