Animable() | Castor3D::Animable | |
AnimationsBegin() | Castor3D::Animable | inline |
AnimationsBegin() const | Castor3D::Animable | inline |
AnimationsEnd() | Castor3D::Animable | inline |
AnimationsEnd() const | Castor3D::Animable | inline |
AttachTo(SceneNode *p_node) | Castor3D::MovableObject | |
Camera(Scene *p_pScene, Castor::String const &p_strName, Castor::Size const &p_size, const SceneNodeSPtr p_pNode, eVIEWPORT_TYPE p_eType, eTOPOLOGY p_ePrimitiveType=eTOPOLOGY_TRIANGLES, ePROJECTION_DIRECTION p_eProjectionDirection=ePROJECTION_DIRECTION_FRONT) | Castor3D::Camera | |
Camera(Scene *p_pScene, Castor::String const &p_strName, const SceneNodeSPtr p_pNode, ViewportSPtr p_pViewport) | Castor3D::Camera | |
Camera(Camera const &p_object) | Castor3D::Camera | |
Camera(Camera &&p_object) | Castor3D::Camera | |
CameraRenderer class | Castor3D::Camera | friend |
Cleanup() | Castor3D::MovableObject | |
CreateAnimation(Castor::String const &p_strName) | Castor3D::Animable | |
Detach() | Castor3D::MovableObject | |
EndRender() | Castor3D::Camera | virtual |
GetAnimation(Castor::String const &p_strName) | Castor3D::Animable | |
GetEngine() const | Castor3D::Renderable< Camera, CameraRenderer > | inlinevirtual |
GetHeight() const | Castor3D::Camera | |
GetName() const | Castor3D::MovableObject | inline |
GetParent() const | Castor3D::MovableObject | inline |
GetPrimitiveType() const | Castor3D::Camera | inline |
GetRenderer() const | Castor3D::Renderable< Camera, CameraRenderer > | inline |
GetScene() const | Castor3D::MovableObject | inline |
GetType() const | Castor3D::MovableObject | inline |
GetViewport() const | Castor3D::Camera | inline |
GetViewportType() const | Castor3D::Camera | |
GetWidth() const | Castor3D::Camera | |
IsVisible(Castor::CubeBox const &p_box, Castor::Matrix4x4r const &m_transformations) const | Castor3D::Camera | |
IsVisible(Castor::Point3r const &p_point) const | Castor3D::Camera | |
m_eType | Castor3D::MovableObject | protected |
m_mapAnimations | Castor3D::Animable | protected |
m_pEngine | Castor3D::Renderable< Camera, CameraRenderer > | protected |
m_pRenderer | Castor3D::Renderable< Camera, CameraRenderer > | protected |
m_pScene | Castor3D::MovableObject | protected |
m_pSceneNode | Castor3D::MovableObject | protected |
m_strName | Castor3D::MovableObject | protected |
m_strNodeName | Castor3D::MovableObject | protected |
MovableObject(Scene *p_pScene, eMOVABLE_TYPE p_eType) | Castor3D::MovableObject | |
MovableObject(Scene *p_pScene, SceneNode *p_sn, Castor::String const &p_name, eMOVABLE_TYPE p_eType) | Castor3D::MovableObject | |
MovableObject(MovableObject const &p_object) | Castor3D::MovableObject | |
MovableObject(MovableObject &&p_object) | Castor3D::MovableObject | |
operator=(Camera const &p_object) | Castor3D::Camera | |
operator=(Camera &&p_object) | Castor3D::Camera | |
Castor3D::MovableObject::operator=(MovableObject const &p_object) | Castor3D::MovableObject | |
Castor3D::MovableObject::operator=(MovableObject &&p_object) | Castor3D::MovableObject | |
Renderable< Camera, CameraRenderer >::operator=(Renderable< Camera, CameraRenderer > const &p_copy) | Castor3D::Renderable< Camera, CameraRenderer > | inlineprotected |
Renderable< Camera, CameraRenderer >::operator=(Renderable< Camera, CameraRenderer > &&p_copy) | Castor3D::Renderable< Camera, CameraRenderer > | inlineprotected |
Render() | Castor3D::Camera | virtual |
Render2D() | Castor3D::Renderable< Camera, CameraRenderer > | inlinevirtual |
Renderable(Engine *p_pEngine) | Castor3D::Renderable< Camera, CameraRenderer > | inlineprotected |
Renderable(Renderable< Camera, CameraRenderer > const &p_copy) | Castor3D::Renderable< Camera, CameraRenderer > | inlineprotected |
Renderable(Renderable< Camera, CameraRenderer > &&p_copy) | Castor3D::Renderable< Camera, CameraRenderer > | inlineprotected |
ResetOrientation() | Castor3D::Camera | |
ResetPosition() | Castor3D::Camera | |
Resize(uint32_t p_uiWidth, uint32_t p_uiHeight) | Castor3D::Camera | |
Resize(Castor::Size const &p_size) | Castor3D::Camera | |
Scene class | Castor3D::Camera | friend |
Select(SceneSPtr p_pScene, eSELECTION_MODE p_eMode, int p_iX, int p_iY, stSELECT_RESULT &p_stFound) | Castor3D::Camera | |
SetName(Castor::String const &p_strName) | Castor3D::MovableObject | inline |
SetPrimitiveType(eTOPOLOGY val) | Castor3D::Camera | inline |
SetViewportType(eVIEWPORT_TYPE val) | Castor3D::Camera | |
~Animable() | Castor3D::Animable | virtual |
~Camera() | Castor3D::Camera | virtual |
~MovableObject() | Castor3D::MovableObject | virtual |
~Renderable() | Castor3D::Renderable< Camera, CameraRenderer > | inlinevirtual |