Castor3D
0.11.0
Multiplatform 3D engine
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Attributs publics | |
LightPassResult const & | lpResult |
GpInfoUbo const & | gpInfoUbo |
bool | hasShadows { false } |
bool | hasVoxels { false } |
bool | generatesIndirect { false } |
bool castor3d::LightPassConfig::generatesIndirect { false } |
GpInfoUbo const& castor3d::LightPassConfig::gpInfoUbo |
Référencé par castor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >::LightPassLayeredVolumePropagationShadowT(), castor3d::LightPassReflectiveShadow< LtType >::LightPassReflectiveShadow(), castor3d::LightPassShadow< LightType::eDirectional >::LightPassShadow(), et castor3d::LightPassVolumePropagationShadowT< LtType >::LightPassVolumePropagationShadowT().
bool castor3d::LightPassConfig::hasShadows { false } |
bool castor3d::LightPassConfig::hasVoxels { false } |
LightPassResult const& castor3d::LightPassConfig::lpResult |
Référencé par castor3d::LightPassLayeredVolumePropagationShadowT< LightType::eDirectional >::LightPassLayeredVolumePropagationShadowT(), castor3d::LightPassReflectiveShadow< LtType >::LightPassReflectiveShadow(), castor3d::LightPassShadow< LightType::eDirectional >::LightPassShadow(), et castor3d::LightPassVolumePropagationShadowT< LtType >::LightPassVolumePropagationShadowT().