AddAnimation(Castor::String const &p_name) | Castor3D::AnimatedObject | |
AnimatedObject(Castor::String const &p_name) | Castor3D::AnimatedObject | explicit |
AnimatedObject(AnimatedObject &&p_rhs)=default | Castor3D::AnimatedObject | |
AnimatedObject(AnimatedObject const &p_rhs)=delete | Castor3D::AnimatedObject | |
AnimatedSkeleton(Castor::String const &p_name, Skeleton &p_skeleton) | Castor3D::AnimatedSkeleton | |
AnimatedSkeleton(AnimatedSkeleton &&p_rhs)=default | Castor3D::AnimatedSkeleton | |
AnimatedSkeleton(AnimatedSkeleton const &p_rhs)=delete | Castor3D::AnimatedSkeleton | |
FillShader(Uniform4x4r &p_variable) | Castor3D::AnimatedSkeleton | |
GetAnimation(Castor::String const &p_name) | Castor3D::AnimatedObject | |
GetAnimations() const | Castor3D::AnimatedObject | inline |
GetSkeleton() const | Castor3D::AnimatedSkeleton | inline |
HasAnimation(Castor::String const &p_name) | Castor3D::AnimatedObject | inline |
IsPlayingAnimation() const override | Castor3D::AnimatedSkeleton | inlinevirtual |
m_animations | Castor3D::AnimatedObject | protected |
m_playingAnimations | Castor3D::AnimatedSkeleton | protected |
m_skeleton | Castor3D::AnimatedSkeleton | protected |
operator=(AnimatedSkeleton &&p_rhs)=default | Castor3D::AnimatedSkeleton | |
operator=(AnimatedSkeleton const &p_rhs)=delete | Castor3D::AnimatedSkeleton | |
Castor3D::AnimatedObject::operator=(AnimatedObject &&p_rhs)=default | Castor3D::AnimatedObject | |
Castor3D::AnimatedObject::operator=(AnimatedObject const &p_rhs)=delete | Castor3D::AnimatedObject | |
PauseAllAnimations() | Castor3D::AnimatedObject | |
PauseAnimation(Castor::String const &p_name) | Castor3D::AnimatedObject | |
StartAllAnimations() | Castor3D::AnimatedObject | |
StartAnimation(Castor::String const &p_name) | Castor3D::AnimatedObject | |
StopAllAnimations() | Castor3D::AnimatedObject | |
StopAnimation(Castor::String const &p_name) | Castor3D::AnimatedObject | |
Update(std::chrono::milliseconds const &p_tslf) override | Castor3D::AnimatedSkeleton | virtual |
~AnimatedObject() | Castor3D::AnimatedObject | |
~AnimatedSkeleton() | Castor3D::AnimatedSkeleton | |