Castor3D
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Classes | |
class | Castor3D::TUniform< Type > |
Représentation d'une variable de shader à type variable. Plus de détails... | |
class | Castor3D::TPushUniform< Type > |
Représentation d'une variable de shader à type variable. Plus de détails... | |
Espaces de nommage | |
Castor3D | |
Macros | |
#define | UBO_MATRIX(Writer) |
#define | UBO_MODEL_MATRIX(Writer) |
#define | UBO_SCENE(Writer) |
#define | UBO_PASS(Writer) |
#define | UBO_MODEL(Writer) |
#define | UBO_BILLBOARD(Writer) |
#define | UBO_SKINNING(Writer, Flags) |
#define | UBO_MORPHING(Writer, Flags) |
#define | UBO_OVERLAY(Writer) |
#define | STRUCT_VTX_OUTPUT(Writer) |
Shader | |
enum | Castor3D::ShaderModel : uint8_t { Castor3D::ShaderModel::eModel1, Castor3D::ShaderModel::eModel2, Castor3D::ShaderModel::eModel3, Castor3D::ShaderModel::eModel4, Castor3D::ShaderModel::eModel5 } |
Enumération des modèles de shader existants. Plus de détails... | |
enum | Castor3D::ShaderStatus : uint8_t { Castor3D::ShaderStatus::eDontExist, Castor3D::ShaderStatus::eNotCompiled, Castor3D::ShaderStatus::eError, Castor3D::ShaderStatus::eCompiled } |
Enumération des statuts de shader. Plus de détails... | |
enum | Castor3D::ProgramStatus : uint8_t { Castor3D::ProgramStatus::eNotLinked, Castor3D::ProgramStatus::eError, Castor3D::ProgramStatus::eLinked } |
Enumération des statuts de programme. Plus de détails... | |
enum | Castor3D::ShaderType : int8_t { Castor3D::ShaderType::eNone = -1, Castor3D::ShaderType::eVertex, Castor3D::ShaderType::eHull, Castor3D::ShaderType::eDomain, Castor3D::ShaderType::eGeometry, Castor3D::ShaderType::ePixel, Castor3D::ShaderType::eCompute } |
Enumération des types de shader object. Plus de détails... | |
enum | Castor3D::ShaderTypeFlag : uint8_t { Castor3D::ShaderTypeFlag::eVertex = uint8_t( 0x1 ) << int( ShaderType::eVertex ), Castor3D::ShaderTypeFlag::eHull = uint8_t( 0x1 ) << int( ShaderType::eHull ), Castor3D::ShaderTypeFlag::eDomain = uint8_t( 0x1 ) << int( ShaderType::eDomain ), Castor3D::ShaderTypeFlag::eGeometry = uint8_t( 0x1 ) << int( ShaderType::eGeometry ), Castor3D::ShaderTypeFlag::ePixel = uint8_t( 0x1 ) << int( ShaderType::ePixel ), Castor3D::ShaderTypeFlag::eCompute = uint8_t( 0x1 ) << int( ShaderType::eCompute ) } |
Masques pour les types de shader object. Plus de détails... | |
enum | Castor3D::ProgramFlag : uint16_t { Castor3D::ProgramFlag::eInstantiation = 0x0001, Castor3D::ProgramFlag::eSkinning = 0x0002, Castor3D::ProgramFlag::eBillboards = 0x0004, Castor3D::ProgramFlag::eMorphing = 0x0008, Castor3D::ProgramFlag::eAlphaBlending = 0x0010, Castor3D::ProgramFlag::ePicking = 0x0020, Castor3D::ProgramFlag::eLighting = 0x0040, Castor3D::ProgramFlag::eSpherical = 0x0080, Castor3D::ProgramFlag::eFixedSize = 0x0100, Castor3D::ProgramFlag::eShadowMapDirectional = 0x0200, Castor3D::ProgramFlag::eShadowMapSpot = 0x0400, Castor3D::ProgramFlag::eShadowMapPoint = 0x0800 } |
Indicateurs à utiliser lors de la recherche de programme généré automatiquement. Plus de détails... | |
enum | Castor3D::VariableType : uint8_t { Castor3D::VariableType::eOne, Castor3D::VariableType::eVec1, Castor3D::VariableType::eVec2, Castor3D::VariableType::eVec3, Castor3D::VariableType::eVec4, Castor3D::VariableType::eMat1, Castor3D::VariableType::eMat2x2, Castor3D::VariableType::eMat2x3, Castor3D::VariableType::eMat2x4, Castor3D::VariableType::eMat3x2, Castor3D::VariableType::eMat3x3, Castor3D::VariableType::eMat3x4, Castor3D::VariableType::eMat4x2, Castor3D::VariableType::eMat4x3, Castor3D::VariableType::eMat4x4 } |
Enumération des dimensions de variable supportées. Plus de détails... | |
enum | Castor3D::UniformType : uint8_t { Castor3D::UniformType::eBool, Castor3D::UniformType::eInt, Castor3D::UniformType::eUInt, Castor3D::UniformType::eFloat, Castor3D::UniformType::eDouble, Castor3D::UniformType::eSampler, Castor3D::UniformType::eVec2b, Castor3D::UniformType::eVec3b, Castor3D::UniformType::eVec4b, Castor3D::UniformType::eVec2i, Castor3D::UniformType::eVec3i, Castor3D::UniformType::eVec4i, Castor3D::UniformType::eVec2ui, Castor3D::UniformType::eVec3ui, Castor3D::UniformType::eVec4ui, Castor3D::UniformType::eVec2f, Castor3D::UniformType::eVec3f, Castor3D::UniformType::eVec4f, Castor3D::UniformType::eVec2d, Castor3D::UniformType::eVec3d, Castor3D::UniformType::eVec4d, Castor3D::UniformType::eMat2x2b, Castor3D::UniformType::eMat2x3b, Castor3D::UniformType::eMat2x4b, Castor3D::UniformType::eMat3x2b, Castor3D::UniformType::eMat3x3b, Castor3D::UniformType::eMat3x4b, Castor3D::UniformType::eMat4x2b, Castor3D::UniformType::eMat4x3b, Castor3D::UniformType::eMat4x4b, Castor3D::UniformType::eMat2x2i, Castor3D::UniformType::eMat2x3i, Castor3D::UniformType::eMat2x4i, Castor3D::UniformType::eMat3x2i, Castor3D::UniformType::eMat3x3i, Castor3D::UniformType::eMat3x4i, Castor3D::UniformType::eMat4x2i, Castor3D::UniformType::eMat4x3i, Castor3D::UniformType::eMat4x4i, Castor3D::UniformType::eMat2x2ui, Castor3D::UniformType::eMat2x3ui, Castor3D::UniformType::eMat2x4ui, Castor3D::UniformType::eMat3x2ui, Castor3D::UniformType::eMat3x3ui, Castor3D::UniformType::eMat3x4ui, Castor3D::UniformType::eMat4x2ui, Castor3D::UniformType::eMat4x3ui, Castor3D::UniformType::eMat4x4ui, Castor3D::UniformType::eMat2x2f, Castor3D::UniformType::eMat2x3f, Castor3D::UniformType::eMat2x4f, Castor3D::UniformType::eMat3x2f, Castor3D::UniformType::eMat3x3f, Castor3D::UniformType::eMat3x4f, Castor3D::UniformType::eMat4x2f, Castor3D::UniformType::eMat4x3f, Castor3D::UniformType::eMat4x4f, Castor3D::UniformType::eMat2x2d, Castor3D::UniformType::eMat2x3d, Castor3D::UniformType::eMat2x4d, Castor3D::UniformType::eMat3x2d, Castor3D::UniformType::eMat3x3d, Castor3D::UniformType::eMat3x4d, Castor3D::UniformType::eMat4x2d, Castor3D::UniformType::eMat4x3d, Castor3D::UniformType::eMat4x4d, Castor3D::UniformType::eReal = eFloat, Castor3D::UniformType::eVec2r = eVec2f, Castor3D::UniformType::eVec3r = eVec3f, Castor3D::UniformType::eVec4r = eVec4f, Castor3D::UniformType::eMat2x2r = eMat2x2f, Castor3D::UniformType::eMat2x3r = eMat2x3f, Castor3D::UniformType::eMat2x4r = eMat2x4f, Castor3D::UniformType::eMat3x2r = eMat3x2f, Castor3D::UniformType::eMat3x3r = eMat3x3f, Castor3D::UniformType::eMat3x4r = eMat3x4f, Castor3D::UniformType::eMat4x2r = eMat4x2f, Castor3D::UniformType::eMat4x3r = eMat4x3f, Castor3D::UniformType::eMat4x4r = eMat4x4f } |
Enumération des types complets de variable supportées. Plus de détails... | |
using | Castor3D::Uniform1b = TUniform< UniformType::eBool > |
using | Castor3D::Uniform1i = TUniform< UniformType::eInt > |
using | Castor3D::Uniform1s = TUniform< UniformType::eSampler > |
using | Castor3D::Uniform1ui = TUniform< UniformType::eUInt > |
using | Castor3D::Uniform1f = TUniform< UniformType::eFloat > |
using | Castor3D::Uniform1d = TUniform< UniformType::eDouble > |
using | Castor3D::Uniform1r = TUniform< UniformType::eReal > |
using | Castor3D::Uniform2b = TUniform< UniformType::eVec2b > |
using | Castor3D::Uniform3b = TUniform< UniformType::eVec3b > |
using | Castor3D::Uniform4b = TUniform< UniformType::eVec4b > |
using | Castor3D::Uniform2i = TUniform< UniformType::eVec2i > |
using | Castor3D::Uniform3i = TUniform< UniformType::eVec3i > |
using | Castor3D::Uniform4i = TUniform< UniformType::eVec4i > |
using | Castor3D::Uniform2ui = TUniform< UniformType::eVec2ui > |
using | Castor3D::Uniform3ui = TUniform< UniformType::eVec3ui > |
using | Castor3D::Uniform4ui = TUniform< UniformType::eVec4ui > |
using | Castor3D::Uniform2f = TUniform< UniformType::eVec2f > |
using | Castor3D::Uniform3f = TUniform< UniformType::eVec3f > |
using | Castor3D::Uniform4f = TUniform< UniformType::eVec4f > |
using | Castor3D::Uniform2d = TUniform< UniformType::eVec2d > |
using | Castor3D::Uniform3d = TUniform< UniformType::eVec3d > |
using | Castor3D::Uniform4d = TUniform< UniformType::eVec4d > |
using | Castor3D::Uniform2r = TUniform< UniformType::eVec2r > |
using | Castor3D::Uniform3r = TUniform< UniformType::eVec3r > |
using | Castor3D::Uniform4r = TUniform< UniformType::eVec4r > |
using | Castor3D::Uniform2x2b = TUniform< UniformType::eMat2x2b > |
using | Castor3D::Uniform2x3b = TUniform< UniformType::eMat2x3b > |
using | Castor3D::Uniform2x4b = TUniform< UniformType::eMat2x4b > |
using | Castor3D::Uniform3x2b = TUniform< UniformType::eMat3x2b > |
using | Castor3D::Uniform3x3b = TUniform< UniformType::eMat3x3b > |
using | Castor3D::Uniform3x4b = TUniform< UniformType::eMat3x4b > |
using | Castor3D::Uniform4x2b = TUniform< UniformType::eMat4x2b > |
using | Castor3D::Uniform4x3b = TUniform< UniformType::eMat4x3b > |
using | Castor3D::Uniform4x4b = TUniform< UniformType::eMat4x4b > |
using | Castor3D::Uniform2x2i = TUniform< UniformType::eMat2x2i > |
using | Castor3D::Uniform2x3i = TUniform< UniformType::eMat2x3i > |
using | Castor3D::Uniform2x4i = TUniform< UniformType::eMat2x4i > |
using | Castor3D::Uniform3x2i = TUniform< UniformType::eMat3x2i > |
using | Castor3D::Uniform3x3i = TUniform< UniformType::eMat3x3i > |
using | Castor3D::Uniform3x4i = TUniform< UniformType::eMat3x4i > |
using | Castor3D::Uniform4x2i = TUniform< UniformType::eMat4x2i > |
using | Castor3D::Uniform4x3i = TUniform< UniformType::eMat4x3i > |
using | Castor3D::Uniform4x4i = TUniform< UniformType::eMat4x4i > |
using | Castor3D::Uniform2x2ui = TUniform< UniformType::eMat2x2ui > |
using | Castor3D::Uniform2x3ui = TUniform< UniformType::eMat2x3ui > |
using | Castor3D::Uniform2x4ui = TUniform< UniformType::eMat2x4ui > |
using | Castor3D::Uniform3x2ui = TUniform< UniformType::eMat3x2ui > |
using | Castor3D::Uniform3x3ui = TUniform< UniformType::eMat3x3ui > |
using | Castor3D::Uniform3x4ui = TUniform< UniformType::eMat3x4ui > |
using | Castor3D::Uniform4x2ui = TUniform< UniformType::eMat4x2ui > |
using | Castor3D::Uniform4x3ui = TUniform< UniformType::eMat4x3ui > |
using | Castor3D::Uniform4x4ui = TUniform< UniformType::eMat4x4ui > |
using | Castor3D::Uniform2x2f = TUniform< UniformType::eMat2x2f > |
using | Castor3D::Uniform2x3f = TUniform< UniformType::eMat2x3f > |
using | Castor3D::Uniform2x4f = TUniform< UniformType::eMat2x4f > |
using | Castor3D::Uniform3x2f = TUniform< UniformType::eMat3x2f > |
using | Castor3D::Uniform3x3f = TUniform< UniformType::eMat3x3f > |
using | Castor3D::Uniform3x4f = TUniform< UniformType::eMat3x4f > |
using | Castor3D::Uniform4x2f = TUniform< UniformType::eMat4x2f > |
using | Castor3D::Uniform4x3f = TUniform< UniformType::eMat4x3f > |
using | Castor3D::Uniform4x4f = TUniform< UniformType::eMat4x4f > |
using | Castor3D::Uniform2x2d = TUniform< UniformType::eMat2x2d > |
using | Castor3D::Uniform2x3d = TUniform< UniformType::eMat2x3d > |
using | Castor3D::Uniform2x4d = TUniform< UniformType::eMat2x4d > |
using | Castor3D::Uniform3x2d = TUniform< UniformType::eMat3x2d > |
using | Castor3D::Uniform3x3d = TUniform< UniformType::eMat3x3d > |
using | Castor3D::Uniform3x4d = TUniform< UniformType::eMat3x4d > |
using | Castor3D::Uniform4x2d = TUniform< UniformType::eMat4x2d > |
using | Castor3D::Uniform4x3d = TUniform< UniformType::eMat4x3d > |
using | Castor3D::Uniform4x4d = TUniform< UniformType::eMat4x4d > |
using | Castor3D::Uniform2x2r = TUniform< UniformType::eMat2x2r > |
using | Castor3D::Uniform2x3r = TUniform< UniformType::eMat2x3r > |
using | Castor3D::Uniform2x4r = TUniform< UniformType::eMat2x4r > |
using | Castor3D::Uniform3x2r = TUniform< UniformType::eMat3x2r > |
using | Castor3D::Uniform3x3r = TUniform< UniformType::eMat3x3r > |
using | Castor3D::Uniform3x4r = TUniform< UniformType::eMat3x4r > |
using | Castor3D::Uniform4x2r = TUniform< UniformType::eMat4x2r > |
using | Castor3D::Uniform4x3r = TUniform< UniformType::eMat4x3r > |
using | Castor3D::Uniform4x4r = TUniform< UniformType::eMat4x4r > |
using | Castor3D::PushUniform1b = TPushUniform< UniformType::eBool > |
using | Castor3D::PushUniform1i = TPushUniform< UniformType::eInt > |
using | Castor3D::PushUniform1s = TPushUniform< UniformType::eSampler > |
using | Castor3D::PushUniform1ui = TPushUniform< UniformType::eUInt > |
using | Castor3D::PushUniform1f = TPushUniform< UniformType::eFloat > |
using | Castor3D::PushUniform1d = TPushUniform< UniformType::eDouble > |
using | Castor3D::PushUniform1r = TPushUniform< UniformType::eReal > |
using | Castor3D::PushUniform2b = TPushUniform< UniformType::eVec2b > |
using | Castor3D::PushUniform3b = TPushUniform< UniformType::eVec3b > |
using | Castor3D::PushUniform4b = TPushUniform< UniformType::eVec4b > |
using | Castor3D::PushUniform2i = TPushUniform< UniformType::eVec2i > |
using | Castor3D::PushUniform3i = TPushUniform< UniformType::eVec3i > |
using | Castor3D::PushUniform4i = TPushUniform< UniformType::eVec4i > |
using | Castor3D::PushUniform2ui = TPushUniform< UniformType::eVec2ui > |
using | Castor3D::PushUniform3ui = TPushUniform< UniformType::eVec3ui > |
using | Castor3D::PushUniform4ui = TPushUniform< UniformType::eVec4ui > |
using | Castor3D::PushUniform2f = TPushUniform< UniformType::eVec2f > |
using | Castor3D::PushUniform3f = TPushUniform< UniformType::eVec3f > |
using | Castor3D::PushUniform4f = TPushUniform< UniformType::eVec4f > |
using | Castor3D::PushUniform2d = TPushUniform< UniformType::eVec2d > |
using | Castor3D::PushUniform3d = TPushUniform< UniformType::eVec3d > |
using | Castor3D::PushUniform4d = TPushUniform< UniformType::eVec4d > |
using | Castor3D::PushUniform2r = TPushUniform< UniformType::eVec2r > |
using | Castor3D::PushUniform3r = TPushUniform< UniformType::eVec3r > |
using | Castor3D::PushUniform4r = TPushUniform< UniformType::eVec4r > |
using | Castor3D::PushUniform2x2b = TPushUniform< UniformType::eMat2x2b > |
using | Castor3D::PushUniform2x3b = TPushUniform< UniformType::eMat2x3b > |
using | Castor3D::PushUniform2x4b = TPushUniform< UniformType::eMat2x4b > |
using | Castor3D::PushUniform3x2b = TPushUniform< UniformType::eMat3x2b > |
using | Castor3D::PushUniform3x3b = TPushUniform< UniformType::eMat3x3b > |
using | Castor3D::PushUniform3x4b = TPushUniform< UniformType::eMat3x4b > |
using | Castor3D::PushUniform4x2b = TPushUniform< UniformType::eMat4x2b > |
using | Castor3D::PushUniform4x3b = TPushUniform< UniformType::eMat4x3b > |
using | Castor3D::PushUniform4x4b = TPushUniform< UniformType::eMat4x4b > |
using | Castor3D::PushUniform2x2i = TPushUniform< UniformType::eMat2x2i > |
using | Castor3D::PushUniform2x3i = TPushUniform< UniformType::eMat2x3i > |
using | Castor3D::PushUniform2x4i = TPushUniform< UniformType::eMat2x4i > |
using | Castor3D::PushUniform3x2i = TPushUniform< UniformType::eMat3x2i > |
using | Castor3D::PushUniform3x3i = TPushUniform< UniformType::eMat3x3i > |
using | Castor3D::PushUniform3x4i = TPushUniform< UniformType::eMat3x4i > |
using | Castor3D::PushUniform4x2i = TPushUniform< UniformType::eMat4x2i > |
using | Castor3D::PushUniform4x3i = TPushUniform< UniformType::eMat4x3i > |
using | Castor3D::PushUniform4x4i = TPushUniform< UniformType::eMat4x4i > |
using | Castor3D::PushUniform2x2ui = TPushUniform< UniformType::eMat2x2ui > |
using | Castor3D::PushUniform2x3ui = TPushUniform< UniformType::eMat2x3ui > |
using | Castor3D::PushUniform2x4ui = TPushUniform< UniformType::eMat2x4ui > |
using | Castor3D::PushUniform3x2ui = TPushUniform< UniformType::eMat3x2ui > |
using | Castor3D::PushUniform3x3ui = TPushUniform< UniformType::eMat3x3ui > |
using | Castor3D::PushUniform3x4ui = TPushUniform< UniformType::eMat3x4ui > |
using | Castor3D::PushUniform4x2ui = TPushUniform< UniformType::eMat4x2ui > |
using | Castor3D::PushUniform4x3ui = TPushUniform< UniformType::eMat4x3ui > |
using | Castor3D::PushUniform4x4ui = TPushUniform< UniformType::eMat4x4ui > |
using | Castor3D::PushUniform2x2f = TPushUniform< UniformType::eMat2x2f > |
using | Castor3D::PushUniform2x3f = TPushUniform< UniformType::eMat2x3f > |
using | Castor3D::PushUniform2x4f = TPushUniform< UniformType::eMat2x4f > |
using | Castor3D::PushUniform3x2f = TPushUniform< UniformType::eMat3x2f > |
using | Castor3D::PushUniform3x3f = TPushUniform< UniformType::eMat3x3f > |
using | Castor3D::PushUniform3x4f = TPushUniform< UniformType::eMat3x4f > |
using | Castor3D::PushUniform4x2f = TPushUniform< UniformType::eMat4x2f > |
using | Castor3D::PushUniform4x3f = TPushUniform< UniformType::eMat4x3f > |
using | Castor3D::PushUniform4x4f = TPushUniform< UniformType::eMat4x4f > |
using | Castor3D::PushUniform2x2d = TPushUniform< UniformType::eMat2x2d > |
using | Castor3D::PushUniform2x3d = TPushUniform< UniformType::eMat2x3d > |
using | Castor3D::PushUniform2x4d = TPushUniform< UniformType::eMat2x4d > |
using | Castor3D::PushUniform3x2d = TPushUniform< UniformType::eMat3x2d > |
using | Castor3D::PushUniform3x3d = TPushUniform< UniformType::eMat3x3d > |
using | Castor3D::PushUniform3x4d = TPushUniform< UniformType::eMat3x4d > |
using | Castor3D::PushUniform4x2d = TPushUniform< UniformType::eMat4x2d > |
using | Castor3D::PushUniform4x3d = TPushUniform< UniformType::eMat4x3d > |
using | Castor3D::PushUniform4x4d = TPushUniform< UniformType::eMat4x4d > |
using | Castor3D::PushUniform2x2r = TPushUniform< UniformType::eMat2x2r > |
using | Castor3D::PushUniform2x3r = TPushUniform< UniformType::eMat2x3r > |
using | Castor3D::PushUniform2x4r = TPushUniform< UniformType::eMat2x4r > |
using | Castor3D::PushUniform3x2r = TPushUniform< UniformType::eMat3x2r > |
using | Castor3D::PushUniform3x3r = TPushUniform< UniformType::eMat3x3r > |
using | Castor3D::PushUniform3x4r = TPushUniform< UniformType::eMat3x4r > |
using | Castor3D::PushUniform4x2r = TPushUniform< UniformType::eMat4x2r > |
using | Castor3D::PushUniform4x3r = TPushUniform< UniformType::eMat4x3r > |
using | Castor3D::PushUniform4x4r = TPushUniform< UniformType::eMat4x4r > |
bool | Castor3D::IsShadowMapProgram (ProgramFlags const &p_flags) |
Dit si les indicateurs donnés contiennent un indicateur de shadow map. Plus de détails... | |
Castor3D::DECLARE_SMART_PTR (Uniform1b) | |
Castor3D::DECLARE_SMART_PTR (PushUniform1b) | |
Castor3D::DECLARE_SMART_PTR (UniformBuffer) | |
Castor3D::DECLARE_SMART_PTR (UniformBufferBinding) | |
Castor3D::DECLARE_SMART_PTR (Uniform) | |
Castor3D::DECLARE_SMART_PTR (PushUniform) | |
Castor3D::DECLARE_SMART_PTR (ShaderObject) | |
Castor3D::DECLARE_SMART_PTR (ShaderProgram) | |
Castor3D::DECLARE_SMART_PTR (ShaderStorageBuffer) | |
Castor3D::DECLARE_SMART_PTR (AtomicCounterBuffer) | |
Castor3D::DECLARE_VECTOR (ShaderProgramSPtr, ShaderProgramPtr) | |
Castor3D::DECLARE_VECTOR (ShaderObjectSPtr, ShaderObjectPtr) | |
Castor3D::DECLARE_LIST (PushUniformSPtr, PushUniform) | |
Castor3D::DECLARE_LIST (UniformSPtr, Uniform) | |
Castor3D::DECLARE_LIST (UniformBufferSPtr, UniformBufferPtr) | |
Castor3D::DECLARE_LIST (ShaderStorageBufferSPtr, ShaderStorageBufferPtr) | |
Castor3D::DECLARE_LIST (AtomicCounterBufferSPtr, AtomicCounterBufferPtr) | |
Castor3D::DECLARE_MAP (Castor::String, PushUniformWPtr, PushUniform) | |
Castor3D::DECLARE_MAP (Castor::String, UniformWPtr, Uniform) | |
Castor3D::DECLARE_MAP (ShaderProgramRPtr, UniformBufferBindingUPtr, UniformBufferBinding) | |
Castor3D::DECLARE_MAP (Castor::String, UniformBufferWPtr, UniformBufferPtrStr) | |
Castor3D::DECLARE_MAP (Castor::String, ShaderStorageBufferWPtr, ShaderStorageBufferPtrStr) | |
Castor3D::DECLARE_MAP (Castor::String, AtomicCounterBufferWPtr, AtomicCounterBufferPtrStr) | |
Castor3D::DECLARE_MAP (ShaderType, UniformBufferWPtr, UniformBufferPtrShader) | |
Castor3D::DECLARE_MAP (ShaderType, ShaderStorageBufferWPtr, ShaderStorageBufferPtrShader) | |
Castor3D::DECLARE_MAP (ShaderType, AtomicCounterBufferWPtr, AtomicCounterBufferPtrShader) | |
#define STRUCT_VTX_OUTPUT | ( | Writer | ) |
#define UBO_BILLBOARD | ( | Writer | ) |
#define UBO_MATRIX | ( | Writer | ) |
#define UBO_MODEL | ( | Writer | ) |
#define UBO_MODEL_MATRIX | ( | Writer | ) |
#define UBO_MORPHING | ( | Writer, | |
Flags | |||
) |
#define UBO_OVERLAY | ( | Writer | ) |
#define UBO_PASS | ( | Writer | ) |
#define UBO_SCENE | ( | Writer | ) |
#define UBO_SKINNING | ( | Writer, | |
Flags | |||
) |