AddObject(Castor::String const &p_name, SkeletonAnimationObjectSPtr p_parent) | Castor3D::SkeletonAnimation | |
AddObject(BoneSPtr p_bone, SkeletonAnimationObjectSPtr p_parent) | Castor3D::SkeletonAnimation | |
AddObject(SkeletonAnimationObjectSPtr p_object, SkeletonAnimationObjectSPtr p_parent) | Castor3D::SkeletonAnimation | |
Animation(AnimationType p_type, Animable &p_animable, Castor::String const &p_name=Castor::cuEmptyString) | Castor3D::Animation | |
Animation(Animation &&p_rhs)=default | Castor3D::Animation | |
Animation(Animation const &p_rhs)=delete | Castor3D::Animation | |
BinaryParser< SkeletonAnimation > class | Castor3D::SkeletonAnimation | friend |
BinaryWriter< SkeletonAnimation > class | Castor3D::SkeletonAnimation | friend |
GetLength() const | Castor3D::Animation | inline |
GetObject(Bone const &p_bone) const | Castor3D::SkeletonAnimation | |
GetObject(Castor::String const &p_name) const | Castor3D::SkeletonAnimation | |
GetObject(SkeletonAnimationObjectType p_type, Castor::String const &p_name) const | Castor3D::SkeletonAnimation | |
GetObjects() const | Castor3D::SkeletonAnimation | inline |
GetRootObjects() const | Castor3D::SkeletonAnimation | inline |
GetType() const | Castor3D::Animation | inline |
HasObject(SkeletonAnimationObjectType p_type, Castor::String const &p_name) const | Castor3D::SkeletonAnimation | |
m_arrayMoving | Castor3D::SkeletonAnimation | protected |
m_length | Castor3D::Animation | protected |
m_toMove | Castor3D::SkeletonAnimation | protected |
m_type | Castor3D::Animation | protected |
operator=(SkeletonAnimation &&p_rhs)=default | Castor3D::SkeletonAnimation | |
operator=(SkeletonAnimation const &p_rhs)=delete | Castor3D::SkeletonAnimation | |
Castor3D::Animation::operator=(Animation &&p_rhs)=default | Castor3D::Animation | |
Castor3D::Animation::operator=(Animation const &p_rhs)=delete | Castor3D::Animation | |
SkeletonAnimation(Animable &p_animable, Castor::String const &p_name=Castor::cuEmptyString) | Castor3D::SkeletonAnimation | |
SkeletonAnimation(SkeletonAnimation &&p_rhs)=default | Castor3D::SkeletonAnimation | |
SkeletonAnimation(SkeletonAnimation const &p_rhs)=delete | Castor3D::SkeletonAnimation | |
SkeletonAnimationInstance class | Castor3D::SkeletonAnimation | friend |
UpdateLength() | Castor3D::Animation | |
~Animation() | Castor3D::Animation | |
~SkeletonAnimation() | Castor3D::SkeletonAnimation | |