AddChild(SkeletonAnimationObjectSPtr p_object) | Castor3D::SkeletonAnimationObject | |
AddKeyFrame(std::chrono::milliseconds const &p_from, Castor::Point3r const &p_translate=Castor::Point3r{}, Castor::Quaternion const &p_rotate=Castor::Quaternion{}, Castor::Point3r const &p_scale=Castor::Point3r{ 1.0_r, 1.0_r, 1.0_r }) | Castor3D::SkeletonAnimationObject | |
BinaryParser< SkeletonAnimationBone > class | Castor3D::SkeletonAnimationBone | friend |
BinaryWriter< SkeletonAnimationBone > class | Castor3D::SkeletonAnimationBone | friend |
GetBone() const | Castor3D::SkeletonAnimationBone | inline |
GetChildren() const | Castor3D::SkeletonAnimationObject | inline |
GetInterpolationMode() const | Castor3D::SkeletonAnimationObject | inline |
GetKeyFrames() const | Castor3D::SkeletonAnimationObject | inline |
GetLength() const | Castor3D::SkeletonAnimationObject | inline |
GetName() const | Castor3D::SkeletonAnimationBone | virtual |
GetNodeTransform() const | Castor3D::SkeletonAnimationObject | inline |
GetParent() const | Castor3D::SkeletonAnimationObject | inline |
GetType() const | Castor3D::SkeletonAnimationObject | inline |
HasKeyFrames() const | Castor3D::SkeletonAnimationObject | inline |
m_children | Castor3D::SkeletonAnimationObject | protected |
m_keyframes | Castor3D::SkeletonAnimationObject | protected |
m_length | Castor3D::SkeletonAnimationObject | protected |
m_mode | Castor3D::SkeletonAnimationObject | protected |
m_nodeTransform | Castor3D::SkeletonAnimationObject | protected |
m_parent | Castor3D::SkeletonAnimationObject | protected |
m_type | Castor3D::SkeletonAnimationObject | protected |
operator=(SkeletonAnimationBone &&p_rhs)=default | Castor3D::SkeletonAnimationBone | |
operator=(SkeletonAnimationBone const &p_rhs)=delete | Castor3D::SkeletonAnimationBone | |
RemoveKeyFrame(std::chrono::milliseconds const &p_time) | Castor3D::SkeletonAnimationObject | |
SetBone(BoneSPtr p_bone) | Castor3D::SkeletonAnimationBone | inline |
SetLength(std::chrono::milliseconds const &p_length) | Castor3D::SkeletonAnimationObject | inline |
SetNodeTransform(Castor::Matrix4x4r const &p_transform) | Castor3D::SkeletonAnimationObject | inline |
SkeletonAnimationBone(SkeletonAnimation &p_animation) | Castor3D::SkeletonAnimationBone | explicit |
SkeletonAnimationBone(SkeletonAnimationBone &&p_rhs)=default | Castor3D::SkeletonAnimationBone | |
SkeletonAnimationBone(SkeletonAnimationBone const &p_rhs)=delete | Castor3D::SkeletonAnimationBone | |
SkeletonAnimationObject(SkeletonAnimation &p_animation, SkeletonAnimationObjectType p_type) | Castor3D::SkeletonAnimationObject | protected |
SkeletonAnimationObject(SkeletonAnimationObject const &p_rhs)=delete | Castor3D::SkeletonAnimationObject | protected |
~SkeletonAnimationBone() | Castor3D::SkeletonAnimationBone | |
~SkeletonAnimationObject() | Castor3D::SkeletonAnimationObject | virtual |