MorphingRenderNode(RenderPipeline &p_pipeline, PassRenderNode &&p_pass, UniformBuffer &p_modelMatrixBuffer, UniformBuffer &p_modelBuffer, GeometryBuffers &p_buffers, SceneNode &p_sceneNode, DataType &p_data, InstanceType &p_instance, AnimatedMesh &p_mesh, UniformBuffer &p_morphingUbo) | Castor3D::MorphingRenderNode | |
ObjectRenderNode(RenderPipeline &p_pipeline, PassRenderNode &&p_pass, UniformBuffer &p_modelMatrixBuffer, UniformBuffer &p_modelBuffer, GeometryBuffers &p_buffers, SceneNode &p_sceneNode, DataType &p_data, InstanceType &p_instance) | Castor3D::ObjectRenderNode< DataTypeT, InstanceTypeT > | |