Castor3D  ..
Castor3D::MeshAnimationInstance Liste des membres

Liste complète des membres de Castor3D::MeshAnimationInstance, y compris les membres hérités :

AnimationInstance(AnimatedObject &p_object, Animation const &p_animation)Castor3D::AnimationInstance
BinaryParser< MeshAnimation > classCastor3D::MeshAnimationInstancefriend
BinaryWriter< MeshAnimation > classCastor3D::MeshAnimationInstancefriend
GetAnimation() constCastor3D::AnimationInstanceinline
GetAnimationSubmesh(uint32_t p_index) constCastor3D::MeshAnimationInstance
GetMeshAnimation() constCastor3D::MeshAnimationInstanceinline
GetScale() constCastor3D::AnimationInstanceinline
GetState() constCastor3D::AnimationInstanceinline
IsLooped() constCastor3D::AnimationInstanceinline
m_animatedMeshCastor3D::MeshAnimationInstanceprotected
m_animationCastor3D::AnimationInstanceprotected
m_currentTimeCastor3D::AnimationInstanceprotected
m_loopedCastor3D::AnimationInstanceprotected
m_meshAnimationCastor3D::MeshAnimationInstanceprotected
m_scaleCastor3D::AnimationInstanceprotected
m_stateCastor3D::AnimationInstanceprotected
m_submeshesCastor3D::MeshAnimationInstanceprotected
MeshAnimationInstance(AnimatedMesh &p_object, MeshAnimation &p_animation)Castor3D::MeshAnimationInstance
MeshAnimationInstance(MeshAnimationInstance &&p_rhs)=defaultCastor3D::MeshAnimationInstance
MeshAnimationInstance(MeshAnimationInstance const &p_rhs)=deleteCastor3D::MeshAnimationInstance
operator=(MeshAnimationInstance &&p_rhs)=defaultCastor3D::MeshAnimationInstance
operator=(MeshAnimationInstance const &p_rhs)=deleteCastor3D::MeshAnimationInstance
Pause()Castor3D::AnimationInstance
Play()Castor3D::AnimationInstance
SetLooped(bool p_looped)Castor3D::AnimationInstanceinline
SetScale(real p_scale)Castor3D::AnimationInstanceinline
Stop()Castor3D::AnimationInstance
Update(std::chrono::milliseconds const &p_tslf)Castor3D::AnimationInstance
~AnimationInstance()Castor3D::AnimationInstance
~MeshAnimationInstance()Castor3D::MeshAnimationInstance