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enum | Castor3D::AnimationType : uint8_t { Castor3D::AnimationType::eMovable,
Castor3D::AnimationType::eSkeleton,
Castor3D::AnimationType::eMesh
} |
| Enumération des types d'animation. Plus de détails...
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enum | Castor3D::InterpolatorType : uint8_t { Castor3D::InterpolatorType::eNearest,
Castor3D::InterpolatorType::eLinear
} |
| Enumération des modes d'înterpolation. Plus de détails...
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enum | Castor3D::AnimationState : uint8_t { Castor3D::AnimationState::ePlaying,
Castor3D::AnimationState::eStopped,
Castor3D::AnimationState::ePaused
} |
| Enumération des états d'une animation. Plus de détails...
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enum | Castor3D::SkeletonAnimationObjectType : uint8_t { Castor3D::SkeletonAnimationObjectType::eNode,
Castor3D::SkeletonAnimationObjectType::eBone
} |
| Classe de représentation de choses mouvantes. Plus de détails...
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using | Castor3D::SubmeshAnimationBuffer = SubmeshAnimationBufferT< float > |
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using | Castor3D::SubmeshAnimationBufferArray = std::vector< SubmeshAnimationBuffer > |
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using | Castor3D::GroupAnimationMap = std::map< Castor::String, GroupAnimation > |
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using | Castor3D::Point3rInterpolator = Interpolator< Castor::Point3r > |
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using | Castor3D::QuaternionInterpolator = Interpolator< Castor::Quaternion > |
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using | Castor3D::KeyFrameRealMap = std::map< real, KeyFrame > |
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using | Castor3D::KeyFrameArray = std::vector< KeyFrame > |
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| Castor3D::DECLARE_SMART_PTR (Animation) |
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| Castor3D::DECLARE_SMART_PTR (SkeletonAnimation) |
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| Castor3D::DECLARE_SMART_PTR (SkeletonAnimationObject) |
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| Castor3D::DECLARE_SMART_PTR (SkeletonAnimationBone) |
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| Castor3D::DECLARE_SMART_PTR (SkeletonAnimationNode) |
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| Castor3D::DECLARE_SMART_PTR (MeshAnimation) |
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| Castor3D::DECLARE_SMART_PTR (MeshAnimationSubmesh) |
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| Castor3D::DECLARE_SMART_PTR (Animable) |
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| Castor3D::DECLARE_MAP (Castor::String, AnimationSPtr, AnimationPtrStr) |
| Animation pointer map, sorted by name. Plus de détails...
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| Castor3D::DECLARE_MAP (Castor::String, SkeletonAnimationObjectSPtr, SkeletonAnimationObjectPtrStr) |
| SkeletonAnimationObject pointer map, sorted by name. Plus de détails...
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| Castor3D::DECLARE_VECTOR (SkeletonAnimationObjectSPtr, SkeletonAnimationObjectPtr) |
| SkeletonAnimationObject pointer array. Plus de détails...
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| Castor3D::DECLARE_VECTOR (MeshAnimationSubmesh, MeshAnimationSubmesh) |
| SkeletonAnimationObject array. Plus de détails...
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