Castor3D
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Structure permettant de spécialiser le comportement d'un cache de scène. Plus de détails...
Types publics | |
using | Producer = std::function< std::shared_ptr< Geometry >(KeyType const &, SceneNodeSPtr, MeshSPtr) > |
using | Merger = std::function< void(ObjectCacheBase< Geometry, KeyType > const &, Castor::Collection< Geometry, KeyType > &, std::shared_ptr< Geometry >, SceneNodeSPtr, SceneNodeSPtr) > |
Attributs publics statiques | |
static C3D_API const Castor::String | Name |
Structure permettant de spécialiser le comportement d'un cache de scène.
using Castor3D::ObjectCacheTraits< Geometry, KeyType >::Merger = std::function< void( ObjectCacheBase< Geometry, KeyType > const & , Castor::Collection< Geometry, KeyType > & , std::shared_ptr< Geometry > , SceneNodeSPtr , SceneNodeSPtr ) > |
using Castor3D::ObjectCacheTraits< Geometry, KeyType >::Producer = std::function< std::shared_ptr< Geometry >( KeyType const &, SceneNodeSPtr, MeshSPtr ) > |
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