Castor3D  ..
Castor3D::SkeletonAnimationNode Liste des membres

Liste complète des membres de Castor3D::SkeletonAnimationNode, y compris les membres hérités :

AddChild(SkeletonAnimationObjectSPtr p_object)Castor3D::SkeletonAnimationObject
AddKeyFrame(std::chrono::milliseconds const &p_from, Castor::Point3r const &p_translate=Castor::Point3r{}, Castor::Quaternion const &p_rotate=Castor::Quaternion{}, Castor::Point3r const &p_scale=Castor::Point3r{ 1.0_r, 1.0_r, 1.0_r })Castor3D::SkeletonAnimationObject
BinaryParser< SkeletonAnimationNode > classCastor3D::SkeletonAnimationNodefriend
BinaryWriter< SkeletonAnimationNode > classCastor3D::SkeletonAnimationNodefriend
GetChildren() constCastor3D::SkeletonAnimationObjectinline
GetInterpolationMode() constCastor3D::SkeletonAnimationObjectinline
GetKeyFrames() constCastor3D::SkeletonAnimationObjectinline
GetLength() constCastor3D::SkeletonAnimationObjectinline
GetName() constCastor3D::SkeletonAnimationNodeinlinevirtual
GetNodeTransform() constCastor3D::SkeletonAnimationObjectinline
GetParent() constCastor3D::SkeletonAnimationObjectinline
GetType() constCastor3D::SkeletonAnimationObjectinline
HasKeyFrames() constCastor3D::SkeletonAnimationObjectinline
m_childrenCastor3D::SkeletonAnimationObjectprotected
m_keyframesCastor3D::SkeletonAnimationObjectprotected
m_lengthCastor3D::SkeletonAnimationObjectprotected
m_modeCastor3D::SkeletonAnimationObjectprotected
m_nodeTransformCastor3D::SkeletonAnimationObjectprotected
m_parentCastor3D::SkeletonAnimationObjectprotected
m_typeCastor3D::SkeletonAnimationObjectprotected
operator=(SkeletonAnimationNode &&p_rhs)=defaultCastor3D::SkeletonAnimationNode
operator=(SkeletonAnimationNode const &p_rhs)=deleteCastor3D::SkeletonAnimationNode
RemoveKeyFrame(std::chrono::milliseconds const &p_time)Castor3D::SkeletonAnimationObject
SetLength(std::chrono::milliseconds const &p_length)Castor3D::SkeletonAnimationObjectinline
SetNodeTransform(Castor::Matrix4x4r const &p_transform)Castor3D::SkeletonAnimationObjectinline
SkeletonAnimationNode(SkeletonAnimation &p_animation, Castor::String const &p_name=Castor::cuEmptyString)Castor3D::SkeletonAnimationNode
SkeletonAnimationNode(SkeletonAnimationNode &&p_rhs)=defaultCastor3D::SkeletonAnimationNode
SkeletonAnimationNode(SkeletonAnimationNode const &p_rhs)=deleteCastor3D::SkeletonAnimationNode
SkeletonAnimationObject(SkeletonAnimation &p_animation, SkeletonAnimationObjectType p_type)Castor3D::SkeletonAnimationObjectprotected
SkeletonAnimationObject(SkeletonAnimationObject const &p_rhs)=deleteCastor3D::SkeletonAnimationObjectprotected
~SkeletonAnimationNode()Castor3D::SkeletonAnimationNode
~SkeletonAnimationObject()Castor3D::SkeletonAnimationObjectvirtual