Castor3D
..
Castor3D
SkeletonAnimationNode
Castor3D::SkeletonAnimationNode Liste des membres
Liste complète des membres de
Castor3D::SkeletonAnimationNode
, y compris les membres hérités :
AddChild
(SkeletonAnimationObjectSPtr p_object)
Castor3D::SkeletonAnimationObject
AddKeyFrame
(std::chrono::milliseconds const &p_from, Castor::Point3r const &p_translate=Castor::Point3r{}, Castor::Quaternion const &p_rotate=Castor::Quaternion{}, Castor::Point3r const &p_scale=Castor::Point3r{ 1.0_r, 1.0_r, 1.0_r })
Castor3D::SkeletonAnimationObject
BinaryParser< SkeletonAnimationNode >
class
Castor3D::SkeletonAnimationNode
friend
BinaryWriter< SkeletonAnimationNode >
class
Castor3D::SkeletonAnimationNode
friend
GetChildren
() const
Castor3D::SkeletonAnimationObject
inline
GetInterpolationMode
() const
Castor3D::SkeletonAnimationObject
inline
GetKeyFrames
() const
Castor3D::SkeletonAnimationObject
inline
GetLength
() const
Castor3D::SkeletonAnimationObject
inline
GetName
() const
Castor3D::SkeletonAnimationNode
inline
virtual
GetNodeTransform
() const
Castor3D::SkeletonAnimationObject
inline
GetParent
() const
Castor3D::SkeletonAnimationObject
inline
GetType
() const
Castor3D::SkeletonAnimationObject
inline
HasKeyFrames
() const
Castor3D::SkeletonAnimationObject
inline
m_children
Castor3D::SkeletonAnimationObject
protected
m_keyframes
Castor3D::SkeletonAnimationObject
protected
m_length
Castor3D::SkeletonAnimationObject
protected
m_mode
Castor3D::SkeletonAnimationObject
protected
m_nodeTransform
Castor3D::SkeletonAnimationObject
protected
m_parent
Castor3D::SkeletonAnimationObject
protected
m_type
Castor3D::SkeletonAnimationObject
protected
operator=
(SkeletonAnimationNode &&p_rhs)=default
Castor3D::SkeletonAnimationNode
operator=
(SkeletonAnimationNode const &p_rhs)=delete
Castor3D::SkeletonAnimationNode
RemoveKeyFrame
(std::chrono::milliseconds const &p_time)
Castor3D::SkeletonAnimationObject
SetLength
(std::chrono::milliseconds const &p_length)
Castor3D::SkeletonAnimationObject
inline
SetNodeTransform
(Castor::Matrix4x4r const &p_transform)
Castor3D::SkeletonAnimationObject
inline
SkeletonAnimationNode
(SkeletonAnimation &p_animation, Castor::String const &p_name=Castor::cuEmptyString)
Castor3D::SkeletonAnimationNode
SkeletonAnimationNode
(SkeletonAnimationNode &&p_rhs)=default
Castor3D::SkeletonAnimationNode
SkeletonAnimationNode
(SkeletonAnimationNode const &p_rhs)=delete
Castor3D::SkeletonAnimationNode
SkeletonAnimationObject
(SkeletonAnimation &p_animation, SkeletonAnimationObjectType p_type)
Castor3D::SkeletonAnimationObject
protected
SkeletonAnimationObject
(SkeletonAnimationObject const &p_rhs)=delete
Castor3D::SkeletonAnimationObject
protected
~SkeletonAnimationNode
()
Castor3D::SkeletonAnimationNode
~SkeletonAnimationObject
()
Castor3D::SkeletonAnimationObject
virtual
Généré le Jeudi 23 Mars 2017 10:01:30 pour Castor3D par
1.8.13