Castor3D
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Structure permettant de spécialiser le comportement d'un cache. Plus de détails...
Types publics | |
using | Producer = std::function< std::shared_ptr< Scene >(KeyType const &) > |
using | Merger = std::function< void(CacheBase< Scene, KeyType > const &, Castor::Collection< Scene, KeyType > &, std::shared_ptr< Scene >) > |
Attributs publics statiques | |
static C3D_API const Castor::String | Name |
Structure permettant de spécialiser le comportement d'un cache.
using Castor3D::CacheTraits< Scene, KeyType >::Merger = std::function< void( CacheBase< Scene, KeyType > const & , Castor::Collection< Scene, KeyType > & , std::shared_ptr< Scene > ) > |
using Castor3D::CacheTraits< Scene, KeyType >::Producer = std::function< std::shared_ptr< Scene >( KeyType const & ) > |
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