Castor3D  ..
Castor3D::SkeletonAnimationInstance Liste des membres

Liste complète des membres de Castor3D::SkeletonAnimationInstance, y compris les membres hérités :

AnimationInstance(AnimatedObject &p_object, Animation const &p_animation)Castor3D::AnimationInstance
begin()Castor3D::SkeletonAnimationInstanceinline
begin() constCastor3D::SkeletonAnimationInstanceinline
BinaryParser< SkeletonAnimation > classCastor3D::SkeletonAnimationInstancefriend
BinaryWriter< SkeletonAnimation > classCastor3D::SkeletonAnimationInstancefriend
end()Castor3D::SkeletonAnimationInstanceinline
end() constCastor3D::SkeletonAnimationInstanceinline
GetAnimation() constCastor3D::AnimationInstanceinline
GetObject(Bone const &p_bone) constCastor3D::SkeletonAnimationInstance
GetObject(Castor::String const &p_name) constCastor3D::SkeletonAnimationInstance
GetObject(SkeletonAnimationObjectType p_type, Castor::String const &p_name) constCastor3D::SkeletonAnimationInstance
GetObjectsCount() constCastor3D::SkeletonAnimationInstanceinline
GetRootObjectsCount() constCastor3D::SkeletonAnimationInstanceinline
GetScale() constCastor3D::AnimationInstanceinline
GetState() constCastor3D::AnimationInstanceinline
IsLooped() constCastor3D::AnimationInstanceinline
m_animationCastor3D::AnimationInstanceprotected
m_arrayMovingCastor3D::SkeletonAnimationInstanceprotected
m_currentTimeCastor3D::AnimationInstanceprotected
m_loopedCastor3D::AnimationInstanceprotected
m_scaleCastor3D::AnimationInstanceprotected
m_stateCastor3D::AnimationInstanceprotected
m_toMoveCastor3D::SkeletonAnimationInstanceprotected
operator=(SkeletonAnimationInstance &&p_rhs)=defaultCastor3D::SkeletonAnimationInstance
operator=(SkeletonAnimationInstance const &p_rhs)=deleteCastor3D::SkeletonAnimationInstance
Pause()Castor3D::AnimationInstance
Play()Castor3D::AnimationInstance
SetLooped(bool p_looped)Castor3D::AnimationInstanceinline
SetScale(real p_scale)Castor3D::AnimationInstanceinline
SkeletonAnimationInstance(AnimatedSkeleton &p_object, SkeletonAnimation const &p_animation)Castor3D::SkeletonAnimationInstance
SkeletonAnimationInstance(SkeletonAnimationInstance &&p_rhs)=defaultCastor3D::SkeletonAnimationInstance
SkeletonAnimationInstance(SkeletonAnimationInstance const &p_rhs)=deleteCastor3D::SkeletonAnimationInstance
Stop()Castor3D::AnimationInstance
Update(std::chrono::milliseconds const &p_tslf)Castor3D::AnimationInstance
~AnimationInstance()Castor3D::AnimationInstance
~SkeletonAnimationInstance()Castor3D::SkeletonAnimationInstance