Castor3D
..
Castor3D
SkeletonAnimationInstance
Castor3D::SkeletonAnimationInstance Liste des membres
Liste complète des membres de
Castor3D::SkeletonAnimationInstance
, y compris les membres hérités :
AnimationInstance
(AnimatedObject &p_object, Animation const &p_animation)
Castor3D::AnimationInstance
begin
()
Castor3D::SkeletonAnimationInstance
inline
begin
() const
Castor3D::SkeletonAnimationInstance
inline
BinaryParser< SkeletonAnimation >
class
Castor3D::SkeletonAnimationInstance
friend
BinaryWriter< SkeletonAnimation >
class
Castor3D::SkeletonAnimationInstance
friend
end
()
Castor3D::SkeletonAnimationInstance
inline
end
() const
Castor3D::SkeletonAnimationInstance
inline
GetAnimation
() const
Castor3D::AnimationInstance
inline
GetObject
(Bone const &p_bone) const
Castor3D::SkeletonAnimationInstance
GetObject
(Castor::String const &p_name) const
Castor3D::SkeletonAnimationInstance
GetObject
(SkeletonAnimationObjectType p_type, Castor::String const &p_name) const
Castor3D::SkeletonAnimationInstance
GetObjectsCount
() const
Castor3D::SkeletonAnimationInstance
inline
GetRootObjectsCount
() const
Castor3D::SkeletonAnimationInstance
inline
GetScale
() const
Castor3D::AnimationInstance
inline
GetState
() const
Castor3D::AnimationInstance
inline
IsLooped
() const
Castor3D::AnimationInstance
inline
m_animation
Castor3D::AnimationInstance
protected
m_arrayMoving
Castor3D::SkeletonAnimationInstance
protected
m_currentTime
Castor3D::AnimationInstance
protected
m_looped
Castor3D::AnimationInstance
protected
m_scale
Castor3D::AnimationInstance
protected
m_state
Castor3D::AnimationInstance
protected
m_toMove
Castor3D::SkeletonAnimationInstance
protected
operator=
(SkeletonAnimationInstance &&p_rhs)=default
Castor3D::SkeletonAnimationInstance
operator=
(SkeletonAnimationInstance const &p_rhs)=delete
Castor3D::SkeletonAnimationInstance
Pause
()
Castor3D::AnimationInstance
Play
()
Castor3D::AnimationInstance
SetLooped
(bool p_looped)
Castor3D::AnimationInstance
inline
SetScale
(real p_scale)
Castor3D::AnimationInstance
inline
SkeletonAnimationInstance
(AnimatedSkeleton &p_object, SkeletonAnimation const &p_animation)
Castor3D::SkeletonAnimationInstance
SkeletonAnimationInstance
(SkeletonAnimationInstance &&p_rhs)=default
Castor3D::SkeletonAnimationInstance
SkeletonAnimationInstance
(SkeletonAnimationInstance const &p_rhs)=delete
Castor3D::SkeletonAnimationInstance
Stop
()
Castor3D::AnimationInstance
Update
(std::chrono::milliseconds const &p_tslf)
Castor3D::AnimationInstance
~AnimationInstance
()
Castor3D::AnimationInstance
~SkeletonAnimationInstance
()
Castor3D::SkeletonAnimationInstance
Généré le Jeudi 23 Mars 2017 10:01:30 pour Castor3D par
1.8.13