AnimationInstance(AnimatedObject &p_object, Animation const &p_animation) | Castor3D::AnimationInstance | |
begin() | Castor3D::SkeletonAnimationInstance | inline |
begin() const | Castor3D::SkeletonAnimationInstance | inline |
BinaryParser< SkeletonAnimation > class | Castor3D::SkeletonAnimationInstance | friend |
BinaryWriter< SkeletonAnimation > class | Castor3D::SkeletonAnimationInstance | friend |
end() | Castor3D::SkeletonAnimationInstance | inline |
end() const | Castor3D::SkeletonAnimationInstance | inline |
GetAnimation() const | Castor3D::AnimationInstance | inline |
GetObject(Bone const &p_bone) const | Castor3D::SkeletonAnimationInstance | |
GetObject(Castor::String const &p_name) const | Castor3D::SkeletonAnimationInstance | |
GetObject(SkeletonAnimationObjectType p_type, Castor::String const &p_name) const | Castor3D::SkeletonAnimationInstance | |
GetObjectsCount() const | Castor3D::SkeletonAnimationInstance | inline |
GetRootObjectsCount() const | Castor3D::SkeletonAnimationInstance | inline |
GetScale() const | Castor3D::AnimationInstance | inline |
GetState() const | Castor3D::AnimationInstance | inline |
IsLooped() const | Castor3D::AnimationInstance | inline |
m_animation | Castor3D::AnimationInstance | protected |
m_arrayMoving | Castor3D::SkeletonAnimationInstance | protected |
m_currentTime | Castor3D::AnimationInstance | protected |
m_looped | Castor3D::AnimationInstance | protected |
m_scale | Castor3D::AnimationInstance | protected |
m_state | Castor3D::AnimationInstance | protected |
m_toMove | Castor3D::SkeletonAnimationInstance | protected |
operator=(SkeletonAnimationInstance &&p_rhs)=default | Castor3D::SkeletonAnimationInstance | |
operator=(SkeletonAnimationInstance const &p_rhs)=delete | Castor3D::SkeletonAnimationInstance | |
Pause() | Castor3D::AnimationInstance | |
Play() | Castor3D::AnimationInstance | |
SetLooped(bool p_looped) | Castor3D::AnimationInstance | inline |
SetScale(real p_scale) | Castor3D::AnimationInstance | inline |
SkeletonAnimationInstance(AnimatedSkeleton &p_object, SkeletonAnimation const &p_animation) | Castor3D::SkeletonAnimationInstance | |
SkeletonAnimationInstance(SkeletonAnimationInstance &&p_rhs)=default | Castor3D::SkeletonAnimationInstance | |
SkeletonAnimationInstance(SkeletonAnimationInstance const &p_rhs)=delete | Castor3D::SkeletonAnimationInstance | |
Stop() | Castor3D::AnimationInstance | |
Update(std::chrono::milliseconds const &p_tslf) | Castor3D::AnimationInstance | |
~AnimationInstance() | Castor3D::AnimationInstance | |
~SkeletonAnimationInstance() | Castor3D::SkeletonAnimationInstance | |