Castor3D  ..
Castor3D::Geometry Liste des membres

Liste complète des membres de Castor3D::Geometry, y compris les membres hérités :

Animable(Scene &p_scene)Castor3D::Animableexplicitprotected
Animable(Animable &&p_rhs)=defaultCastor3D::Animableprotected
Animable(Animable const &p_rhs)=deleteCastor3D::Animableprotected
AttachTo(SceneNodeSPtr p_node)Castor3D::MovableObjectvirtual
Cleanup()Castor3D::Geometry
CleanupAnimations()Castor3D::Animable
CreateBuffers(uint32_t &p_nbFaces, uint32_t &p_nbVertex)Castor3D::Geometry
Detach()Castor3D::MovableObject
DoAddAnimation(AnimationSPtr &&p_animation)Castor3D::Animableprotected
DoGetAnimation(Castor::String const &p_name)Castor3D::Animableinlineprotected
EndRender()Castor3D::Geometryinlinevirtual
Geometry(Castor::String const &p_name, Scene &p_scene, SceneNodeSPtr p_sn, MeshSPtr p_mesh=nullptr)Castor3D::Geometry
GetAnimation(Castor::String const &p_name) constCastor3D::Animable
GetAnimation(Castor::String const &p_name)Castor3D::Animable
GetAnimations() constCastor3D::Animableinline
GetMaterial(Submesh const &p_submesh) constCastor3D::Geometry
GetMesh() constCastor3D::Geometryinline
GetParent() constCastor3D::MovableObjectinline
GetType() constCastor3D::MovableObjectinline
HasAnimation(Castor::String const &p_name) constCastor3D::Animable
IsShadowCaster() constCastor3D::RenderedObjectinline
IsShadowReceiver() constCastor3D::RenderedObjectinline
IsVisible() constCastor3D::RenderedObjectinline
m_animationsCastor3D::Animableprotected
m_changedCastor3D::Geometryprotected
m_listCreatedCastor3D::Geometryprotected
m_meshCastor3D::Geometryprotected
m_notifyIndexCastor3D::MovableObjectprotected
m_sceneNodeCastor3D::MovableObjectprotected
m_strMeshNameCastor3D::Geometryprotected
m_strNodeNameCastor3D::MovableObjectprotected
m_submeshesMaterialsCastor3D::Geometryprotected
m_typeCastor3D::MovableObjectprotected
MovableObject(Castor::String const &p_name, Scene &p_scene, MovableType p_type, SceneNodeSPtr p_sn)Castor3D::MovableObject
operator=(Animable &&p_rhs)=defaultCastor3D::Animableprotected
operator=(Animable const &p_rhs)=deleteCastor3D::Animableprotected
Render()Castor3D::Geometryvirtual
SetMaterial(Submesh &p_submesh, MaterialSPtr p_material)Castor3D::Geometry
SetMesh(MeshSPtr p_mesh)Castor3D::Geometry
SetShadowCaster(bool p_value)Castor3D::RenderedObjectinline
SetShadowReceiver(bool p_value)Castor3D::RenderedObjectinline
SetVisible(bool p_value)Castor3D::RenderedObjectinline
~Animable()Castor3D::Animableprotectedvirtual
~Geometry()Castor3D::Geometryvirtual
~MovableObject()Castor3D::MovableObjectvirtual