AddChild(SkeletonAnimationInstanceObjectSPtr p_object) | Castor3D::SkeletonAnimationInstanceObject | |
GetChildren() const | Castor3D::SkeletonAnimationInstanceObject | inline |
GetFinalTransform() const | Castor3D::SkeletonAnimationInstanceObject | inline |
m_animationObject | Castor3D::SkeletonAnimationInstanceObject | protected |
m_children | Castor3D::SkeletonAnimationInstanceObject | protected |
m_cumulativeTransform | Castor3D::SkeletonAnimationInstanceObject | protected |
m_curr | Castor3D::SkeletonAnimationInstanceObject | protected |
m_finalTransform | Castor3D::SkeletonAnimationInstanceObject | protected |
m_prev | Castor3D::SkeletonAnimationInstanceObject | protected |
operator=(SkeletonAnimationInstanceBone &&p_rhs)=default | Castor3D::SkeletonAnimationInstanceBone | |
operator=(SkeletonAnimationInstanceBone const &p_rhs)=delete | Castor3D::SkeletonAnimationInstanceBone | |
SkeletonAnimationInstanceBone(SkeletonAnimationInstance &p_animationInstance, SkeletonAnimationBone &p_animationObject, SkeletonAnimationInstanceObjectPtrStrMap &p_allObjects) | Castor3D::SkeletonAnimationInstanceBone | |
SkeletonAnimationInstanceBone(SkeletonAnimationInstanceBone &&p_rhs)=default | Castor3D::SkeletonAnimationInstanceBone | |
SkeletonAnimationInstanceBone(SkeletonAnimationInstanceBone const &p_rhs)=delete | Castor3D::SkeletonAnimationInstanceBone | |
SkeletonAnimationInstanceObject(SkeletonAnimationInstance &p_animationInstance, SkeletonAnimationObject &p_animationObject, SkeletonAnimationInstanceObjectPtrStrMap &p_allObjects) | Castor3D::SkeletonAnimationInstanceObject | protected |
SkeletonAnimationInstanceObject(SkeletonAnimationInstanceObject const &p_rhs)=delete | Castor3D::SkeletonAnimationInstanceObject | protected |
Update(std::chrono::milliseconds const &p_time, Castor::Matrix4x4r const &p_transformations) | Castor3D::SkeletonAnimationInstanceObject | |
~SkeletonAnimationInstanceBone() | Castor3D::SkeletonAnimationInstanceBone | |
~SkeletonAnimationInstanceObject() | Castor3D::SkeletonAnimationInstanceObject | virtual |