Castor3D  ..
Castor3D::Geometry Liste des membres

Liste complète des membres de Castor3D::Geometry, y compris les membres hérités :

Animable()Castor3D::Animable
AnimationsBegin()Castor3D::Animableinline
AnimationsBegin() const Castor3D::Animableinline
AnimationsEnd()Castor3D::Animableinline
AnimationsEnd() const Castor3D::Animableinline
AttachTo(SceneNode *p_node)Castor3D::MovableObject
Cleanup()Castor3D::Geometry
CreateAnimation(Castor::String const &p_strName)Castor3D::Animable
CreateBuffers(uint32_t &p_nbFaces, uint32_t &p_nbVertex)Castor3D::Geometry
Detach()Castor3D::MovableObject
EndRender()Castor3D::Geometryinlinevirtual
Geometry(Scene *p_pScene=NULL, MeshSPtr p_mesh=nullptr, SceneNodeSPtr p_sn=nullptr, Castor::String const &p_name=cuT(""))Castor3D::Geometry
GetAnimatedObject() const Castor3D::Geometryinline
GetAnimation(Castor::String const &p_strName)Castor3D::Animable
GetMaterial(SubmeshSPtr p_submesh) const Castor3D::Geometry
GetMesh() const Castor3D::Geometryinline
GetName() const Castor3D::MovableObjectinline
GetParent() const Castor3D::MovableObjectinline
GetScene() const Castor3D::MovableObjectinline
GetType() const Castor3D::MovableObjectinline
HasListsCreated() const Castor3D::Geometryinline
IsVisible() const Castor3D::Geometryinline
m_changedCastor3D::Geometryprotected
m_eTypeCastor3D::MovableObjectprotected
m_listCreatedCastor3D::Geometryprotected
m_mapAnimationsCastor3D::Animableprotected
m_meshCastor3D::Geometryprotected
m_pAnimatedObjectCastor3D::Geometryprotected
m_pSceneCastor3D::MovableObjectprotected
m_pSceneNodeCastor3D::MovableObjectprotected
m_strMeshNameCastor3D::Geometryprotected
m_strNameCastor3D::MovableObjectprotected
m_strNodeNameCastor3D::MovableObjectprotected
m_submeshesMaterialsCastor3D::Geometryprotected
m_visibleCastor3D::Geometryprotected
MovableObject(Scene *p_pScene, eMOVABLE_TYPE p_eType)Castor3D::MovableObject
MovableObject(Scene *p_pScene, SceneNode *p_sn, Castor::String const &p_name, eMOVABLE_TYPE p_eType)Castor3D::MovableObject
MovableObject(MovableObject const &p_object)Castor3D::MovableObject
MovableObject(MovableObject &&p_object)Castor3D::MovableObject
operator=(MovableObject const &p_object)Castor3D::MovableObject
operator=(MovableObject &&p_object)Castor3D::MovableObject
Render()Castor3D::Geometryvirtual
SetAnimatedObject(AnimatedObjectSPtr const &p_pObject)Castor3D::Geometryinline
SetMaterial(SubmeshSPtr p_submesh, MaterialSPtr p_material)Castor3D::Geometry
SetMesh(MeshSPtr p_pMesh)Castor3D::Geometry
SetName(Castor::String const &p_strName)Castor3D::MovableObjectinline
SetVisible(bool p_visible)Castor3D::Geometryinline
~Animable()Castor3D::Animablevirtual
~Geometry()Castor3D::Geometryvirtual
~MovableObject()Castor3D::MovableObjectvirtual