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C3D_API | AnimatedTexture (AnimatedTexture &&rhs) noexcept=default |
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C3D_API AnimatedTexture & | operator= (AnimatedTexture &&rhs) noexcept=delete |
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C3D_API | AnimatedTexture (AnimatedTexture const &rhs)=delete |
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C3D_API AnimatedTexture & | operator= (AnimatedTexture const &rhs)=delete |
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C3D_API | ~AnimatedTexture () noexcept override=default |
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C3D_API | AnimatedTexture (TextureSourceInfo const &sourceInfo, TextureConfiguration const &config, Pass &pass) |
| Constructeur.
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C3D_API void | update (castor::Milliseconds const &elapsed) override |
| Met à jour les animations de l'objet, selon le temps écoulé depuis la dernière frame.
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C3D_API void | fillBuffer (TextureAnimationData *buffer) const |
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C3D_API bool | isPlayingAnimation () const override |
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bool | hasTextureUnit () const noexcept |
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TextureUnit & | getTextureUnit () const noexcept |
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Pass & | getPass () const noexcept |
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TextureAnimationInstance & | getPlayingAnimation () const noexcept |
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void | setTextureUnit (TextureUnit &texture) noexcept |
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C3D_API | AnimatedObject (AnimationType kind, castor::String const &name) |
| Constructeur.
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virtual C3D_API | ~AnimatedObject () noexcept=default |
| Destructeur.
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C3D_API void | addAnimation (castor::String const &name) |
| Ajoute une animation à la liste.
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C3D_API void | startAnimation (castor::String const &name) |
| Démarre l'animation identifiée par le nom donné
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C3D_API void | stopAnimation (castor::String const &name) |
| Stoppe l'animation identifiée par le nom donné
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C3D_API void | pauseAnimation (castor::String const &name) |
| Met en pause l'animation identifiée par le nom donné
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C3D_API void | startAllAnimations () |
| Démarre toutes les animations.
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C3D_API void | stopAllAnimations () |
| Stoppe toutes les animations.
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C3D_API void | pauseAllAnimations () |
| Met en pause toutes les animations.
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C3D_API AnimationInstance & | getAnimation (castor::String const &name) |
| Récupère une animation.
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C3D_API | AnimatedObject (AnimatedObject &&rhs) noexcept=default |
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C3D_API AnimatedObject & | operator= (AnimatedObject &&rhs) noexcept=default |
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C3D_API | AnimatedObject (AnimatedObject const &rhs)=delete |
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C3D_API AnimatedObject & | operator= (AnimatedObject const &rhs)=delete |
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bool | hasAnimation (castor::String const &name) |
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AnimationInstancesMap const & | getAnimations () const |
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AnimationType | getKind () const |
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| NamedBaseT (T name) noexcept |
| Constructeur.
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T const & | getName () const noexcept |
| Récupère le nom.
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void | rename (T name) noexcept |
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