◆ TextureProjection()
C3D_API castor3d::TextureProjection::TextureProjection |
( |
Engine & |
engine | ) |
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explicit |
name Construction / Destruction.
◆ ~TextureProjection()
C3D_API castor3d::TextureProjection::~TextureProjection |
( |
| ) |
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◆ cleanup()
◆ getCommandBuffer()
ashes::CommandBuffer const& castor3d::TextureProjection::getCommandBuffer |
( |
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const |
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inline |
◆ getSemaphore()
ashes::Semaphore const& castor3d::TextureProjection::getSemaphore |
( |
| ) |
const |
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inline |
◆ initialise()
C3D_API void castor3d::TextureProjection::initialise |
( |
RenderDevice const & |
device, |
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ashes::ImageView const & |
source, |
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VkFormat |
targetColour, |
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VkFormat |
targetDepth |
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) |
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name Initialisation / Cleanup.
◆ update()
La documentation de cette classe a été générée à partir du fichier suivant :