Castor3D
0.11.0
Multiplatform 3D engine
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Fonctions membres publiques | |
void | clear () noexcept |
void | push_back (CulledT object, ArrayT instance) |
void | copy (CulledInstancesArrayT< CulledT *, ArrayT * > &dst) |
Attributs publics | |
std::vector< CulledT > | objects |
std::vector< ArrayT > | instances |
uint32_t | count |
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inlinenoexcept |
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inline |
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inline |
uint32_t castor3d::SceneCuller::CulledInstancesArrayT< CulledT, ArrayT >::count |
std::vector< ArrayT > castor3d::SceneCuller::CulledInstancesArrayT< CulledT, ArrayT >::instances |
std::vector< CulledT > castor3d::SceneCuller::CulledInstancesArrayT< CulledT, ArrayT >::objects |