Castor3D
0.11.0
Multiplatform 3D engine
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Classes | |
struct | castor3d::CulledSubmesh |
struct | castor3d::CulledBillboard |
class | castor3d::SceneCuller |
struct | castor3d::SceneCuller::CulledInstancesArrayT< CulledT, ArrayT > |
Espaces de nommage | |
castor3d | |
Fonctions | |
size_t | castor3d::hash (CulledSubmesh const &culled) |
size_t | castor3d::hash (CulledSubmesh const &culled, uint32_t instanceMult) |
bool | castor3d::isVisible (Camera const &camera, CulledSubmesh const &node) |
bool | castor3d::isVisible (Frustum const &frustum, CulledSubmesh const &node) |
size_t | castor3d::hash (CulledBillboard const &culled) |
size_t | castor3d::hash (CulledBillboard const &culled, uint32_t instanceMult) |
bool | castor3d::isVisible (Camera const &camera, CulledBillboard const &node) |
bool | castor3d::isVisible (Frustum const &frustum, CulledBillboard const &node) |