Castor3D  0.11.0
Multiplatform 3D engine
Classes | Espaces de nommage | Fonctions
Référence du fichier SceneCuller.hpp

Classes

struct  castor3d::CulledSubmesh
 
struct  castor3d::CulledBillboard
 
class  castor3d::SceneCuller
 
struct  castor3d::SceneCuller::CulledInstancesArrayT< CulledT, ArrayT >
 

Espaces de nommage

 castor3d
 

Fonctions

size_t castor3d::hash (CulledSubmesh const &culled)
 
size_t castor3d::hash (CulledSubmesh const &culled, uint32_t instanceMult)
 
bool castor3d::isVisible (Camera const &camera, CulledSubmesh const &node)
 
bool castor3d::isVisible (Frustum const &frustum, CulledSubmesh const &node)
 
size_t castor3d::hash (CulledBillboard const &culled)
 
size_t castor3d::hash (CulledBillboard const &culled, uint32_t instanceMult)
 
bool castor3d::isVisible (Camera const &camera, CulledBillboard const &node)
 
bool castor3d::isVisible (Frustum const &frustum, CulledBillboard const &node)