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size_t | castor3d::hash (CulledSubmesh const &culled) |
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size_t | castor3d::hash (CulledSubmesh const &culled, uint32_t instanceMult) |
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bool | castor3d::isVisible (Camera const &camera, CulledSubmesh const &node) |
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bool | castor3d::isVisible (Frustum const &frustum, CulledSubmesh const &node) |
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size_t | castor3d::hash (CulledBillboard const &culled) |
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size_t | castor3d::hash (CulledBillboard const &culled, uint32_t instanceMult) |
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bool | castor3d::isVisible (Camera const &camera, CulledBillboard const &node) |
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bool | castor3d::isVisible (Frustum const &frustum, CulledBillboard const &node) |
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