Castor3D  ..
Castor3D::Submesh Liste des membres

Liste complète des membres de Castor3D::Submesh, y compris les membres hérités :

AddBoneDatas(VertexBoneData const *const p_begin, VertexBoneData const *const p_end)Castor3D::Submesh
AddBoneDatas(std::vector< VertexBoneData > const &p_boneData)Castor3D::Submeshinline
AddBoneDatas(std::array< VertexBoneData, Count > const &p_boneData)Castor3D::Submeshinline
AddFace(uint32_t a, uint32_t b, uint32_t c)Castor3D::Submesh
AddFaceGroup(FaceIndices const *const p_begin, FaceIndices const *const p_end)Castor3D::Submesh
AddFaceGroup(std::vector< FaceIndices > const &p_faces)Castor3D::Submeshinline
AddFaceGroup(std::array< FaceIndices, Count > const &p_faces)Castor3D::Submeshinline
AddFaceGroup(FaceIndices(&p_faces)[Count])Castor3D::Submeshinline
AddPoint(real x, real y, real z)Castor3D::Submesh
AddPoint(Castor::Point3r const &p_v)Castor3D::Submesh
AddPoint(real *p_v)Castor3D::Submesh
AddPoint(InterleavedVertex const &p_v)Castor3D::Submesh
AddPoints(InterleavedVertex const *const p_begin, InterleavedVertex const *const p_end)Castor3D::Submesh
AddPoints(std::vector< InterleavedVertex > const &p_vertices)Castor3D::Submeshinline
AddPoints(std::array< InterleavedVertex, Count > const &p_vertices)Castor3D::Submeshinline
AddQuadFace(uint32_t a, uint32_t b, uint32_t c, uint32_t d, Castor::Point3r const &p_minUV=Castor::Point3r(), Castor::Point3r const &p_maxUV=Castor::Point3r(1, 1, 1))Castor3D::Submesh
BinaryParser< Submesh > classCastor3D::Submeshfriend
BinaryWriter< Submesh > classCastor3D::Submeshfriend
Cleanup()Castor3D::Submesh
ClearFaces()Castor3D::Submesh
ComputeBitangents()Castor3D::Submesh
ComputeContainers()Castor3D::Submesh
ComputeFacesFromPolygonVertex()Castor3D::Submesh
ComputeNormals(bool p_reverted=false)Castor3D::Submesh
ComputeNormals(Face const &p_face)Castor3D::Submesh
ComputeTangents(Face const &p_face)Castor3D::Submesh
ComputeTangentsFromBitangents()Castor3D::Submesh
ComputeTangentsFromNormals()Castor3D::Submesh
Draw(GeometryBuffers const &p_geometryBuffers)Castor3D::Submesh
DrawInstanced(GeometryBuffers const &p_geometryBuffers, uint32_t p_count)Castor3D::Submesh
GeometryBuffers classCastor3D::Submeshfriend
GetAnimationBuffer() constCastor3D::Submeshinline
GetAnimationBuffer()Castor3D::Submeshinline
GetBonesBuffer() constCastor3D::Submeshinline
GetBonesBuffer()Castor3D::Submeshinline
GetCollisionBox() constCastor3D::Submeshinline
GetCollisionBox()Castor3D::Submeshinline
GetCollisionSphere() constCastor3D::Submeshinline
GetCollisionSphere()Castor3D::Submeshinline
GetDefaultMaterial() constCastor3D::Submeshinline
GetFace(uint32_t p_index) constCastor3D::Submeshinline
GetFaceCount() constCastor3D::Submesh
GetFaces() constCastor3D::Submeshinline
GetFaces()Castor3D::Submeshinline
GetGeometryBuffers(ShaderProgram const &p_program)Castor3D::Submesh
GetId() constCastor3D::Submeshinline
GetIndexBuffer() constCastor3D::Submeshinline
GetIndexBuffer()Castor3D::Submeshinline
GetMatrixBuffer() constCastor3D::Submeshinline
GetMatrixBuffer()Castor3D::Submeshinline
GetParent() constCastor3D::Submeshinline
GetParent()Castor3D::Submeshinline
GetPoint(uint32_t p_index) constCastor3D::Submeshinline
GetPoints() constCastor3D::Submeshinline
GetPoints()Castor3D::Submeshinline
GetPointsCount() constCastor3D::Submesh
GetProgramFlags() constCastor3D::Submeshinline
GetRefCount(MaterialSPtr p_material) constCastor3D::Submesh
GetSkeleton() constCastor3D::Submeshinline
GetTopology() constCastor3D::Submesh
GetVertexBuffer() constCastor3D::Submeshinline
GetVertexBuffer()Castor3D::Submeshinline
HasAnimationBuffer() constCastor3D::Submeshinline
HasBonesBuffer() constCastor3D::Submeshinline
HasIndexBuffer() constCastor3D::Submeshinline
HasMatrixBuffer() constCastor3D::Submeshinline
HasVertexBuffer() constCastor3D::Submeshinline
Initialise()Castor3D::Submesh
IsInitialised() constCastor3D::Submeshinline
IsInMyPoints(Castor::Point3r const &p_vertex, double p_precision)Castor3D::Submesh
NeedUpdate()Castor3D::Submeshinline
operator[](uint32_t p_index) constCastor3D::Submeshinline
Ref(MaterialSPtr p_material)Castor3D::Submesh
ResetGpuBuffers()Castor3D::Submesh
ResetMatrixBuffers()Castor3D::Submesh
SetAnimated(bool p_animated)Castor3D::Submesh
SetDefaultMaterial(MaterialSPtr p_mat)Castor3D::Submeshinline
SetTopology(Topology p_value)Castor3D::Submesh
SortByDistance(Castor::Point3r const &p_cameraPosition)Castor3D::Submesh
Submesh(Scene &p_scene, Mesh &p_mesh, uint32_t p_id=1)Castor3D::Submesh
UnRef(MaterialSPtr p_material)Castor3D::Submesh
~Submesh()Castor3D::Submesh