Castor3D  ..
Castor3D::Context Liste des membres

Liste complète des membres de Castor3D::Context, y compris les membres hérités :

Cleanup()Castor3D::Context
Context(RenderSystem &p_renderSystem)Castor3D::Contextexplicit
DoCleanup()=0Castor3D::Contextprotectedpure virtual
DoDestroy()=0Castor3D::Contextprotectedpure virtual
DoEndCurrent()=0Castor3D::Contextprotectedpure virtual
DoInitialise()=0Castor3D::Contextprotectedpure virtual
DoRenderTextureFace(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, CubeMapFace p_face, RenderPipeline &p_pipeline, UniformBuffer &p_matrixUbo, GeometryBuffers const &p_geometryBuffers)Castor3D::Contextprotected
DoRenderTextureFace(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, CubeMapFace p_face, RenderPipeline &p_pipeline, UniformBuffer &p_matrixUbo, GeometryBuffers const &p_geometryBuffers, uint32_t p_index)Castor3D::Contextprotected
DoSetCurrent()=0Castor3D::Contextprotectedpure virtual
DoSwapBuffers()=0Castor3D::Contextprotectedpure virtual
EndCurrent()Castor3D::Context
GetWindow() constCastor3D::Contextinline
GetWindow()Castor3D::Contextinline
Initialise(RenderWindow *p_window)Castor3D::Context
IsInitialised() constCastor3D::Contextinline
IsMultiSampling() constCastor3D::Contextinline
m_bMultiSamplingCastor3D::Contextprotected
m_colourCastor3D::Contextprotected
m_colourCubeCastor3D::Contextprotected
m_colourLayerCastor3D::Contextprotected
m_colourLayerCubeCastor3D::Contextprotected
m_cubeCastor3D::Contextprotected
m_depthCastor3D::Contextprotected
m_depthCubeCastor3D::Contextprotected
m_depthLayerCastor3D::Contextprotected
m_depthLayerCubeCastor3D::Contextprotected
m_initialisedCastor3D::Contextprotected
m_matrixUboCastor3D::Contextprotected
m_queryIndexCastor3D::Contextprotected
m_timerQueryCastor3D::Contextprotected
m_windowCastor3D::Contextprotected
PrepareSkybox(TextureLayout const &p_texture, Castor::Size const &p_size, Skybox &p_skybox)Castor3D::Context
RenderDepth(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture)Castor3D::Context
RenderDepth(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index)Castor3D::Context
RenderDepth(Castor::Size const &p_size, TextureLayout const &p_texture)Castor3D::Contextinline
RenderDepth(Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index)Castor3D::Contextinline
RenderDepthCube(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture)Castor3D::Context
RenderDepthCube(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index)Castor3D::Context
RenderDepthCube(Castor::Size const &p_size, TextureLayout const &p_texture)Castor3D::Contextinline
RenderDepthCube(Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index)Castor3D::Contextinline
RenderTexture(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, RenderPipeline &p_pipeline, UniformBuffer &p_matrixUbo)Castor3D::Context
RenderTexture(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture)Castor3D::Context
RenderTexture(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index)Castor3D::Context
RenderTexture(Castor::Size const &p_size, TextureLayout const &p_texture, RenderPipeline &p_pipeline, UniformBuffer &p_matrixUbo)Castor3D::Contextinline
RenderTexture(Castor::Size const &p_size, TextureLayout const &p_texture)Castor3D::Contextinline
RenderTexture(Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index)Castor3D::Contextinline
RenderTextureCube(Castor::Size const &p_size, TextureLayout const &p_texture)Castor3D::Context
RenderTextureCube(Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index)Castor3D::Context
SetCurrent()Castor3D::Context
SetMultiSampling(bool p_value)Castor3D::Contextinline
SwapBuffers()Castor3D::Context
~Context()Castor3D::Contextvirtual