Castor3D
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Liste complète des membres de Castor3D::Context, y compris les membres hérités :
Cleanup() | Castor3D::Context | |
Context(RenderSystem &p_renderSystem) | Castor3D::Context | explicit |
DoCleanup()=0 | Castor3D::Context | protectedpure virtual |
DoDestroy()=0 | Castor3D::Context | protectedpure virtual |
DoEndCurrent()=0 | Castor3D::Context | protectedpure virtual |
DoInitialise()=0 | Castor3D::Context | protectedpure virtual |
DoRenderTextureFace(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, CubeMapFace p_face, RenderPipeline &p_pipeline, UniformBuffer &p_matrixUbo, GeometryBuffers const &p_geometryBuffers) | Castor3D::Context | protected |
DoRenderTextureFace(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, CubeMapFace p_face, RenderPipeline &p_pipeline, UniformBuffer &p_matrixUbo, GeometryBuffers const &p_geometryBuffers, uint32_t p_index) | Castor3D::Context | protected |
DoSetCurrent()=0 | Castor3D::Context | protectedpure virtual |
DoSwapBuffers()=0 | Castor3D::Context | protectedpure virtual |
EndCurrent() | Castor3D::Context | |
GetWindow() const | Castor3D::Context | inline |
GetWindow() | Castor3D::Context | inline |
Initialise(RenderWindow *p_window) | Castor3D::Context | |
IsInitialised() const | Castor3D::Context | inline |
IsMultiSampling() const | Castor3D::Context | inline |
m_bMultiSampling | Castor3D::Context | protected |
m_colour | Castor3D::Context | protected |
m_colourCube | Castor3D::Context | protected |
m_colourLayer | Castor3D::Context | protected |
m_colourLayerCube | Castor3D::Context | protected |
m_cube | Castor3D::Context | protected |
m_depth | Castor3D::Context | protected |
m_depthCube | Castor3D::Context | protected |
m_depthLayer | Castor3D::Context | protected |
m_depthLayerCube | Castor3D::Context | protected |
m_initialised | Castor3D::Context | protected |
m_matrixUbo | Castor3D::Context | protected |
m_queryIndex | Castor3D::Context | protected |
m_timerQuery | Castor3D::Context | protected |
m_window | Castor3D::Context | protected |
PrepareSkybox(TextureLayout const &p_texture, Castor::Size const &p_size, Skybox &p_skybox) | Castor3D::Context | |
RenderDepth(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture) | Castor3D::Context | |
RenderDepth(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index) | Castor3D::Context | |
RenderDepth(Castor::Size const &p_size, TextureLayout const &p_texture) | Castor3D::Context | inline |
RenderDepth(Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index) | Castor3D::Context | inline |
RenderDepthCube(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture) | Castor3D::Context | |
RenderDepthCube(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index) | Castor3D::Context | |
RenderDepthCube(Castor::Size const &p_size, TextureLayout const &p_texture) | Castor3D::Context | inline |
RenderDepthCube(Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index) | Castor3D::Context | inline |
RenderTexture(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, RenderPipeline &p_pipeline, UniformBuffer &p_matrixUbo) | Castor3D::Context | |
RenderTexture(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture) | Castor3D::Context | |
RenderTexture(Castor::Position const &p_position, Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index) | Castor3D::Context | |
RenderTexture(Castor::Size const &p_size, TextureLayout const &p_texture, RenderPipeline &p_pipeline, UniformBuffer &p_matrixUbo) | Castor3D::Context | inline |
RenderTexture(Castor::Size const &p_size, TextureLayout const &p_texture) | Castor3D::Context | inline |
RenderTexture(Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index) | Castor3D::Context | inline |
RenderTextureCube(Castor::Size const &p_size, TextureLayout const &p_texture) | Castor3D::Context | |
RenderTextureCube(Castor::Size const &p_size, TextureLayout const &p_texture, uint32_t p_index) | Castor3D::Context | |
SetCurrent() | Castor3D::Context | |
SetMultiSampling(bool p_value) | Castor3D::Context | inline |
SwapBuffers() | Castor3D::Context | |
~Context() | Castor3D::Context | virtual |