Castor3D  ..
Castor3D::LegacyPass Liste des membres

Liste complète des membres de Castor3D::LegacyPass, y compris les membres hérités :

AddTextureUnit(TextureUnitSPtr p_unit)Castor3D::Pass
begin() constCastor3D::Passinline
begin()Castor3D::Passinline
BindTextures()Castor3D::Pass
Cleanup()Castor3D::Pass
DestroyTextureUnit(uint32_t p_index)Castor3D::Pass
DoPrepareOpacity(TextureUnitSPtr p_opacitySource, Castor::PxBufferBaseSPtr p_opacityImage, uint32_t &p_index)Castor3D::Passprotected
DoPrepareTexture(TextureChannel p_channel, uint32_t &p_index, TextureUnitSPtr &p_opacitySource, Castor::PxBufferBaseSPtr &p_opacity)Castor3D::Passprotected
DoPrepareTexture(TextureChannel p_channel, uint32_t &p_index)Castor3D::Passprotected
DoUpdateFlags()Castor3D::Passprotected
end() constCastor3D::Passinline
end()Castor3D::Passinline
GetAlphaBlendMode() constCastor3D::Passinline
GetAmbient() constCastor3D::LegacyPassinline
GetAmbient()Castor3D::LegacyPassinline
GetColourBlendMode() constCastor3D::Passinline
GetDiffuse() constCastor3D::LegacyPassinline
GetDiffuse()Castor3D::LegacyPassinline
GetEmissive() constCastor3D::LegacyPassinline
GetEmissive()Castor3D::LegacyPassinline
GetOpacity() constCastor3D::Passinline
GetShininess() constCastor3D::LegacyPassinline
GetSpecular() constCastor3D::LegacyPassinline
GetSpecular()Castor3D::LegacyPassinline
GetTextureFlags() constCastor3D::Passinline
GetTextureUnit(TextureChannel p_channel) constCastor3D::Pass
GetTextureUnit(uint32_t p_index) constCastor3D::Pass
GetTextureUnitsCount() constCastor3D::Passinline
GetType() constCastor3D::Pass
HasAlphaBlending() constCastor3D::Pass
HasAutomaticShader() constCastor3D::Passinline
Initialise()Castor3D::Pass
IsTwoSided() constCastor3D::Passinline
LegacyPass(Material &p_parent)Castor3D::LegacyPass
Pass(Material &p_parent)Castor3D::Passprotected
PrepareTextures()Castor3D::Pass
SetAlphaBlendMode(BlendMode p_value)Castor3D::Passinline
SetAmbient(Castor::Colour const &p_value)Castor3D::LegacyPassinline
SetColourBlendMode(BlendMode p_value)Castor3D::Passinline
SetDiffuse(Castor::Colour const &p_value)Castor3D::LegacyPassinline
SetEmissive(Castor::HdrColour const &p_value)Castor3D::LegacyPassinline
SetOpacity(float p_value)Castor3D::Pass
SetShininess(float p_value)Castor3D::LegacyPassinline
SetSpecular(Castor::Colour const &p_value)Castor3D::LegacyPassinline
SetTwoSided(bool p_value)Castor3D::Passinline
UnbindTextures()Castor3D::Pass
UpdateRenderNode(PassRenderNodeUniforms &p_node) constCastor3D::Pass
~LegacyPass()Castor3D::LegacyPass
~Pass()Castor3D::Passprotected