Castor3D
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Liste complète des membres de Castor3D::AnimationInstance, y compris les membres hérités :
AnimationInstance(AnimatedObject &p_object, Animation const &p_animation) | Castor3D::AnimationInstance | |
GetAnimation() const | Castor3D::AnimationInstance | inline |
GetScale() const | Castor3D::AnimationInstance | inline |
GetState() const | Castor3D::AnimationInstance | inline |
IsLooped() const | Castor3D::AnimationInstance | inline |
m_animation | Castor3D::AnimationInstance | protected |
m_currentTime | Castor3D::AnimationInstance | protected |
m_looped | Castor3D::AnimationInstance | protected |
m_scale | Castor3D::AnimationInstance | protected |
m_state | Castor3D::AnimationInstance | protected |
Pause() | Castor3D::AnimationInstance | |
Play() | Castor3D::AnimationInstance | |
SetLooped(bool p_looped) | Castor3D::AnimationInstance | inline |
SetScale(real p_scale) | Castor3D::AnimationInstance | inline |
Stop() | Castor3D::AnimationInstance | |
Update(std::chrono::milliseconds const &p_tslf) | Castor3D::AnimationInstance | |
~AnimationInstance() | Castor3D::AnimationInstance |