Liste complète des membres de Castor3D::ShadowMapPoint, y compris les membres hérités :
AddLight(Light &p_light) | Castor3D::ShadowMap | |
Cleanup() | Castor3D::ShadowMap | |
GetGeometryShaderSource(TextureChannels const &p_textureFlags, ProgramFlags const &p_programFlags, SceneFlags const &p_sceneFlags) const | Castor3D::ShadowMap | |
GetPasses() | Castor3D::ShadowMap | inline |
GetPasses() const | Castor3D::ShadowMap | inline |
GetPixelShaderSource(TextureChannels const &p_textureFlags, ProgramFlags const &p_programFlags, SceneFlags const &p_sceneFlags) const | Castor3D::ShadowMap | |
GetTexture(uint32_t p_index) | Castor3D::ShadowMapPoint | inline |
GetTexture(uint32_t p_index) const | Castor3D::ShadowMapPoint | inline |
GetTextures() | Castor3D::ShadowMapPoint | inline |
GetTextures() const | Castor3D::ShadowMapPoint | inline |
GetVertexShaderSource(TextureChannels const &p_textureFlags, ProgramFlags const &p_programFlags, SceneFlags const &p_sceneFlags, bool p_invertNormals) const | Castor3D::ShadowMap | |
Initialise() | Castor3D::ShadowMap | |
m_frameBuffer | Castor3D::ShadowMap | protected |
m_geometryBuffers | Castor3D::ShadowMap | protected |
m_passes | Castor3D::ShadowMap | protected |
m_sorted | Castor3D::ShadowMap | protected |
Render() | Castor3D::ShadowMapPoint | |
ShadowMap(Engine &p_engine) | Castor3D::ShadowMap | |
ShadowMapLightMap typedef | Castor3D::ShadowMap | protected |
ShadowMapPoint(Engine &p_engine) | Castor3D::ShadowMapPoint | |
SortedPasses typedef | Castor3D::ShadowMap | protected |
Update(Camera const &p_camera, RenderQueueArray &p_queues) | Castor3D::ShadowMapPoint | |
UpdateFlags(TextureChannels &p_textureFlags, ProgramFlags &p_programFlags, SceneFlags &p_sceneFlags) const | Castor3D::ShadowMap | |
~ShadowMap() | Castor3D::ShadowMap | |
~ShadowMapPoint() | Castor3D::ShadowMapPoint | |