Castor3D  ..
Castor3D::Light Liste des membres

Liste complète des membres de Castor3D::Light, y compris les membres hérités :

Animable(Scene &p_scene)Castor3D::Animableexplicitprotected
Animable(Animable &&p_rhs)=defaultCastor3D::Animableprotected
Animable(Animable const &p_rhs)=deleteCastor3D::Animableprotected
AttachTo(SceneNodeSPtr p_node) overrideCastor3D::Lightvirtual
Bind(Castor::PxBufferBase &p_texture, uint32_t p_index)Castor3D::Light
CleanupAnimations()Castor3D::Animable
Detach()Castor3D::MovableObject
Disable()Castor3D::Lightinline
DoAddAnimation(AnimationSPtr &&p_animation)Castor3D::Animableprotected
DoGetAnimation(Castor::String const &p_name)Castor3D::Animableinlineprotected
Enable()Castor3D::Lightinline
GetAmbientIntensity() constCastor3D::Lightinline
GetAnimation(Castor::String const &p_name) constCastor3D::Animable
GetAnimation(Castor::String const &p_name)Castor3D::Animable
GetAnimations() constCastor3D::Animableinline
GetCategory() constCastor3D::Lightinline
GetColour() constCastor3D::Lightinline
GetDiffuseIntensity() constCastor3D::Lightinline
GetDirectionalLight() constCastor3D::Light
GetIntensity() constCastor3D::Lightinline
GetLightType() constCastor3D::Lightinline
GetParent() constCastor3D::MovableObjectinline
GetPointLight() constCastor3D::Light
GetSpecularIntensity() constCastor3D::Lightinline
GetSpotLight() constCastor3D::Light
GetType() constCastor3D::MovableObjectinline
HasAnimation(Castor::String const &p_name) constCastor3D::Animable
IsEnabled() constCastor3D::Lightinline
IsShadowProducer() constCastor3D::Lightinline
Light(Castor::String const &p_name, Scene &p_scene, SceneNodeSPtr p_node, LightFactory &p_factory, LightType p_lightType)Castor3D::Light
m_animationsCastor3D::Animableprotected
m_categoryCastor3D::Lightprotected
m_enabledCastor3D::Lightprotected
m_notifyIndexCastor3D::MovableObjectprotected
m_sceneNodeCastor3D::MovableObjectprotected
m_shadowCasterCastor3D::Lightprotected
m_strNodeNameCastor3D::MovableObjectprotected
m_typeCastor3D::MovableObjectprotected
MovableObject(Castor::String const &p_name, Scene &p_scene, MovableType p_type, SceneNodeSPtr p_sn)Castor3D::MovableObject
OnNodeChanged(SceneNode const &p_node)Castor3D::Lightprotected
operator=(Animable &&p_rhs)=defaultCastor3D::Animableprotected
operator=(Animable const &p_rhs)=deleteCastor3D::Animableprotected
SetAmbientIntensity(float p_intensity)Castor3D::Lightinline
SetColour(float *p_values)Castor3D::Lightinline
SetColour(float r, float g, float b)Castor3D::Lightinline
SetColour(Castor::Point3f const &p_colour)Castor3D::Lightinline
SetColour(Castor::Colour const &p_colour)Castor3D::Lightinline
SetDiffuseIntensity(float p_intensity)Castor3D::Lightinline
SetEnabled(bool p_value)Castor3D::Lightinline
SetIntensity(float *p_values)Castor3D::Lightinline
SetIntensity(float a, float d, float s)Castor3D::Lightinline
SetIntensity(Castor::Point3f const &p_intensity)Castor3D::Lightinline
SetShadowProducer(bool p_value)Castor3D::Lightinline
SetSpecularIntensity(float p_intensity)Castor3D::Lightinline
Update(Castor::Point3r const &p_target, Viewport &p_viewport, int32_t p_index=-1)Castor3D::Light
~Animable()Castor3D::Animableprotectedvirtual
~Light()Castor3D::Light
~MovableObject()Castor3D::MovableObjectvirtual