Castor3D  ..
Castor3D::Mesh Liste des membres

Liste complète des membres de Castor3D::Mesh, y compris les membres hérités :

Animable()Castor3D::Animable
AnimationsBegin()Castor3D::Animableinline
AnimationsBegin() const Castor3D::Animableinline
AnimationsEnd()Castor3D::Animableinline
AnimationsEnd() const Castor3D::Animableinline
Begin()Castor3D::Meshinline
Begin() const Castor3D::Meshinline
Cleanup()Castor3D::Mesh
Clone(Castor::String const &p_name)Castor3D::Mesh
ComputeContainers()Castor3D::Mesh
ComputeNormals(bool p_bReverted=false)Castor3D::Mesh
CreateAnimation(Castor::String const &p_strName)Castor3D::Animable
CreateSubmesh()Castor3D::Mesh
DECLARE_VECTOR(AnimationPtrStrMap, AnimationMap)Castor3D::Meshprotected
DeleteSubmesh(SubmeshSPtr &p_pSubmesh)Castor3D::Mesh
End()Castor3D::Meshinline
End() const Castor3D::Meshinline
GenerateBuffers()Castor3D::Mesh
GetAnimation(Castor::String const &p_strName)Castor3D::Animable
GetCollisionBox() const Castor3D::Meshinline
GetCollisionSphere() const Castor3D::Meshinline
GetFaceCount() const Castor3D::Mesh
GetMeshType() const Castor3D::Meshinline
GetSkeleton() const Castor3D::Meshinline
GetSubmesh(uint32_t p_index) const Castor3D::Mesh
GetSubmeshCount() const Castor3D::Meshinline
GetVertexCount() const Castor3D::Mesh
Initialise(UIntArray const &p_arrayFaces, RealArray const &p_arrayDimensions)Castor3D::Mesh
IsModified() const Castor3D::Meshinline
m_boxCastor3D::Meshprotected
m_factoryCastor3D::Meshprotected
m_mapAnimationsCastor3D::Animableprotected
m_modifiedCastor3D::Meshprotected
m_pEngineCastor3D::Meshprotected
m_pMeshCategoryCastor3D::Meshprotected
m_pSkeletonCastor3D::Meshprotected
m_sphereCastor3D::Meshprotected
m_submeshesCastor3D::Meshprotected
Mesh(Engine *p_pEngine, eMESH_TYPE p_eMeshType=eMESH_TYPE_CUSTOM)Castor3D::Mesh
Mesh(Engine *p_pEngine, Castor::String const &p_name, eMESH_TYPE p_eType)Castor3D::Mesh
MeshCategory classCastor3D::Meshfriend
Ref(MaterialSPtr p_material)Castor3D::Mesh
SetSkeleton(SkeletonSPtr p_pSkeleton)Castor3D::Meshinline
UnRef(MaterialSPtr p_material)Castor3D::Mesh
~Animable()Castor3D::Animablevirtual
~Mesh()Castor3D::Mesh