Cleanup() | Castor3D::TextureUnit | |
DownloadImage(bool p_bSync) | Castor3D::TextureUnit | |
EndRender() | Castor3D::TextureUnit | virtual |
GetAlpArgument(eBLEND_SRC_INDEX p_eIndex) const | Castor3D::TextureUnit | inline |
GetAlpFunction() const | Castor3D::TextureUnit | inline |
GetAlphaFunc() const | Castor3D::TextureUnit | inline |
GetAlphaValue() const | Castor3D::TextureUnit | inline |
GetAutoMipmaps() const | Castor3D::TextureUnit | inline |
GetBlendColour() const | Castor3D::TextureUnit | inline |
GetChannel() const | Castor3D::TextureUnit | inline |
GetDimension() const | Castor3D::TextureUnit | |
GetEngine() const | Castor3D::Renderable< TextureUnit, TextureRenderer > | inlinevirtual |
GetHeight() const | Castor3D::TextureUnit | |
GetImageBuffer() const | Castor3D::TextureUnit | |
GetImageBuffer() | Castor3D::TextureUnit | |
GetImagePixels() const | Castor3D::TextureUnit | |
GetImagePixels() | Castor3D::TextureUnit | |
GetImageSize() const | Castor3D::TextureUnit | |
GetIndex() const | Castor3D::TextureUnit | inline |
GetMappingMode() const | Castor3D::TextureUnit | |
GetPixelFormat() const | Castor3D::TextureUnit | |
GetRenderer() const | Castor3D::Renderable< TextureUnit, TextureRenderer > | inline |
GetRenderTarget() const | Castor3D::TextureUnit | inline |
GetRgbArgument(eBLEND_SRC_INDEX p_eIndex) const | Castor3D::TextureUnit | inline |
GetRgbFunction() const | Castor3D::TextureUnit | inline |
GetTexture() const | Castor3D::TextureUnit | inline |
GetTexturePath() const | Castor3D::TextureUnit | inline |
GetWidth() const | Castor3D::TextureUnit | |
Initialise() | Castor3D::TextureUnit | |
IsTextured() const | Castor3D::TextureUnit | inline |
IsTextureInitialised() const | Castor3D::TextureUnit | |
LoadTexture(Castor::Path const &p_pathFile) | Castor3D::TextureUnit | |
m_pEngine | Castor3D::Renderable< TextureUnit, TextureRenderer > | protected |
m_pRenderer | Castor3D::Renderable< TextureUnit, TextureRenderer > | protected |
operator=(Renderable< TextureUnit, TextureRenderer > const &p_copy) | Castor3D::Renderable< TextureUnit, TextureRenderer > | inlineprotected |
operator=(Renderable< TextureUnit, TextureRenderer > &&p_copy) | Castor3D::Renderable< TextureUnit, TextureRenderer > | inlineprotected |
Render() | Castor3D::TextureUnit | virtual |
Render2D() | Castor3D::Renderable< TextureUnit, TextureRenderer > | inlinevirtual |
Renderable(Engine *p_pEngine) | Castor3D::Renderable< TextureUnit, TextureRenderer > | inlineprotected |
Renderable(Renderable< TextureUnit, TextureRenderer > const &p_copy) | Castor3D::Renderable< TextureUnit, TextureRenderer > | inlineprotected |
Renderable(Renderable< TextureUnit, TextureRenderer > &&p_copy) | Castor3D::Renderable< TextureUnit, TextureRenderer > | inlineprotected |
SetAlpArgument(eBLEND_SRC_INDEX p_eIndex, eBLEND_SOURCE val) | Castor3D::TextureUnit | inline |
SetAlpFunction(Castor3D::eALPHA_BLEND_FUNC p_eFunc) | Castor3D::TextureUnit | inline |
SetAlphaFunc(Castor3D::eALPHA_FUNC p_eFunc) | Castor3D::TextureUnit | inline |
SetAlphaValue(float p_fAlpha) | Castor3D::TextureUnit | inline |
SetAutoMipmaps(bool p_bVal) | Castor3D::TextureUnit | inline |
SetBlendColour(const Castor::Colour &p_clrBlend) | Castor3D::TextureUnit | inline |
SetChannel(Castor3D::eTEXTURE_CHANNEL p_eChannel) | Castor3D::TextureUnit | inline |
SetIndex(uint32_t p_uiIndex) | Castor3D::TextureUnit | inline |
SetMappingMode(eTEXTURE_MAP_MODE p_eMode) | Castor3D::TextureUnit | |
SetRenderTarget(RenderTargetSPtr p_pTarget) | Castor3D::TextureUnit | inline |
SetRgbArgument(eBLEND_SRC_INDEX p_eIndex, eBLEND_SOURCE p_eVal) | Castor3D::TextureUnit | inline |
SetRgbFunction(Castor3D::eRGB_BLEND_FUNC p_eFunc) | Castor3D::TextureUnit | inline |
SetSampler(SamplerSPtr p_pSampler) | Castor3D::TextureUnit | inline |
SetTexture(TextureBaseSPtr p_pTexture) | Castor3D::TextureUnit | |
TextureRenderer class | Castor3D::TextureUnit | friend |
TextureUnit(Engine *p_pEngine) | Castor3D::TextureUnit | |
UploadImage(bool p_bSync) | Castor3D::TextureUnit | |
~Renderable() | Castor3D::Renderable< TextureUnit, TextureRenderer > | inlinevirtual |
~TextureUnit() | Castor3D::TextureUnit | |