Castor3D  ..
Castor3D::RenderWindow Liste des membres

Liste complète des membres de Castor3D::RenderWindow, y compris les membres hérités :

Cleanup()Castor3D::RenderWindow
DoGetName()Castor3D::RenderWindowprotected
DoRender(eBUFFER p_eTargetBuffer, DynamicTextureSPtr p_pTexture)Castor3D::RenderWindowprotected
DoUpdateSize()Castor3D::RenderWindowprotected
EndRender()Castor3D::Renderable< RenderWindow, WindowRenderer >inlinevirtual
GetCamera() const Castor3D::RenderWindow
GetContext() const Castor3D::RenderWindowinline
GetDepthFormat() const Castor3D::RenderWindow
GetEngine() constCastor3D::Renderable< RenderWindow, WindowRenderer >inlinevirtual
GetHandle() const Castor3D::RenderWindowinline
GetIndex() const Castor3D::RenderWindowinline
GetIntraOcularDistance() const Castor3D::RenderWindow
GetListener() const Castor3D::RenderWindowinline
GetName() const Castor3D::RenderWindowinline
GetPixelFormat() const Castor3D::RenderWindow
GetPrimitiveType() const Castor3D::RenderWindow
GetRenderer() constCastor3D::Renderable< RenderWindow, WindowRenderer >inline
GetRenderTarget() const Castor3D::RenderWindowinline
GetSamplesCount() const Castor3D::RenderWindow
GetScene() const Castor3D::RenderWindow
GetSize() const Castor3D::RenderWindow
GetViewportType() const Castor3D::RenderWindow
GetVSync() const Castor3D::RenderWindowinline
Initialise(WindowHandle const &p_handle)Castor3D::RenderWindow
IsFullscreen() const Castor3D::RenderWindowinline
IsInitialised() const Castor3D::RenderWindowinline
IsMultisampling() const Castor3D::RenderWindow
IsUsingDeferredRendering() const Castor3D::RenderWindow
IsUsingStereo() const Castor3D::RenderWindow
m_pEngineCastor3D::Renderable< RenderWindow, WindowRenderer >protected
m_pRendererCastor3D::Renderable< RenderWindow, WindowRenderer >protected
operator=(Renderable< RenderWindow, WindowRenderer > const &p_copy)Castor3D::Renderable< RenderWindow, WindowRenderer >inlineprotected
operator=(Renderable< RenderWindow, WindowRenderer > &&p_copy)Castor3D::Renderable< RenderWindow, WindowRenderer >inlineprotected
Render()Castor3D::Renderable< RenderWindow, WindowRenderer >inlinevirtual
Render2D()Castor3D::Renderable< RenderWindow, WindowRenderer >inlinevirtual
Renderable(Engine *p_pEngine)Castor3D::Renderable< RenderWindow, WindowRenderer >inlineprotected
Renderable(Renderable< RenderWindow, WindowRenderer > const &p_copy)Castor3D::Renderable< RenderWindow, WindowRenderer >inlineprotected
Renderable(Renderable< RenderWindow, WindowRenderer > &&p_copy)Castor3D::Renderable< RenderWindow, WindowRenderer >inlineprotected
RenderOneFrame(bool p_bForce)Castor3D::RenderWindowvirtual
RenderWindow(Engine *p_pRoot)Castor3D::RenderWindow
Resize(int x, int y)Castor3D::RenderWindow
Resize(Castor::Size const &p_size)Castor3D::RenderWindow
SetCamera(CameraSPtr p_pCamera)Castor3D::RenderWindowvirtual
SetDepthFormat(Castor::ePIXEL_FORMAT val)Castor3D::RenderWindow
SetFullscreen(bool p_bVal)Castor3D::RenderWindowinline
SetInitialised()Castor3D::RenderWindowinline
SetIntraOcularDistance(real p_rIao)Castor3D::RenderWindow
SetPixelFormat(Castor::ePIXEL_FORMAT val)Castor3D::RenderWindow
SetPrimitiveType(eTOPOLOGY val)Castor3D::RenderWindow
SetRenderTarget(RenderTargetSPtr p_pTarget)Castor3D::RenderWindowinline
SetSamplesCount(int32_t val)Castor3D::RenderWindow
SetScene(SceneSPtr p_pScene)Castor3D::RenderWindow
SetStereo(bool p_bStereo)Castor3D::RenderWindow
SetViewportType(eVIEWPORT_TYPE val)Castor3D::RenderWindow
SetVSync(bool p_bVal)Castor3D::RenderWindowinline
UpdateFullScreen(bool val)Castor3D::RenderWindow
~Renderable()Castor3D::Renderable< RenderWindow, WindowRenderer >inlinevirtual
~RenderWindow()Castor3D::RenderWindowvirtual