Cleanup() | Castor3D::RenderTarget | |
CreateAttachment(RenderBufferSPtr p_pRenderBuffer) const | Castor3D::RenderTarget | |
CreateAttachment(DynamicTextureSPtr p_pTexture) const | Castor3D::RenderTarget | |
CreateDynamicTexture() const | Castor3D::RenderTarget | |
CreateFrameBuffer() const | Castor3D::RenderTarget | |
DefaultSamplerName | Castor3D::RenderTarget | static |
EndRender() | Castor3D::Renderable< RenderTarget, TargetRenderer > | inlinevirtual |
GetCamera() const | Castor3D::RenderTarget | inline |
GetCameraLEye() const | Castor3D::RenderTarget | inline |
GetCameraREye() const | Castor3D::RenderTarget | inline |
GetDepthFormat() const | Castor3D::RenderTarget | inline |
GetDepthStencilState() const | Castor3D::RenderTarget | inline |
GetEngine() const | Castor3D::Renderable< RenderTarget, TargetRenderer > | inlinevirtual |
GetFrameBuffer() const | Castor3D::RenderTarget | inline |
GetFrameBufferLEye() const | Castor3D::RenderTarget | inline |
GetFrameBufferREye() const | Castor3D::RenderTarget | inline |
GetIntraOcularDistance() const | Castor3D::RenderTarget | inline |
GetPixelFormat() const | Castor3D::RenderTarget | inline |
GetPrimitiveType() const | Castor3D::RenderTarget | |
GetRasteriserState() const | Castor3D::RenderTarget | inline |
GetRenderer() const | Castor3D::Renderable< RenderTarget, TargetRenderer > | inline |
GetSamplesCount() const | Castor3D::RenderTarget | inline |
GetScene() const | Castor3D::RenderTarget | inline |
GetSize() const | Castor3D::RenderTarget | inline |
GetTargetType() const | Castor3D::RenderTarget | inline |
GetTechnique() const | Castor3D::RenderTarget | inline |
GetTexture() const | Castor3D::RenderTarget | inline |
GetTextureLEye() const | Castor3D::RenderTarget | inline |
GetTextureREye() const | Castor3D::RenderTarget | inline |
GetViewportType() const | Castor3D::RenderTarget | |
Initialise(uint32_t p_index) | Castor3D::RenderTarget | |
IsInitialised() const | Castor3D::RenderTarget | inline |
IsMultisampling() const | Castor3D::RenderTarget | inline |
IsUsingDeferredRendering() const | Castor3D::RenderTarget | inline |
IsUsingStereo() const | Castor3D::RenderTarget | inline |
m_bDeferredRendering | Castor3D::RenderTarget | protected |
m_bInitialised | Castor3D::RenderTarget | protected |
m_bMultisampling | Castor3D::RenderTarget | protected |
m_bStereo | Castor3D::RenderTarget | protected |
m_eDepthFormat | Castor3D::RenderTarget | protected |
m_ePixelFormat | Castor3D::RenderTarget | protected |
m_eTargetType | Castor3D::RenderTarget | protected |
m_fbLeftEye | Castor3D::RenderTarget | protected |
m_fbRightEye | Castor3D::RenderTarget | protected |
m_iSamplesCount | Castor3D::RenderTarget | protected |
m_pCamera | Castor3D::RenderTarget | protected |
m_pCameraLEye | Castor3D::RenderTarget | protected |
m_pCameraREye | Castor3D::RenderTarget | protected |
m_pCurrentCamera | Castor3D::RenderTarget | protected |
m_pCurrentFrameBuffer | Castor3D::RenderTarget | protected |
m_pEngine | Castor3D::Renderable< RenderTarget, TargetRenderer > | protected |
m_pRenderer | Castor3D::Renderable< RenderTarget, TargetRenderer > | protected |
m_pRenderTechnique | Castor3D::RenderTarget | protected |
m_pScene | Castor3D::RenderTarget | protected |
m_rIntraOcularDistance | Castor3D::RenderTarget | protected |
m_size | Castor3D::RenderTarget | protected |
m_strTechniqueName | Castor3D::RenderTarget | protected |
m_uiIndex | Castor3D::RenderTarget | protected |
m_wpDepthStencilState | Castor3D::RenderTarget | protected |
m_wpRasteriserState | Castor3D::RenderTarget | protected |
operator=(Renderable< RenderTarget, TargetRenderer > const &p_copy) | Castor3D::Renderable< RenderTarget, TargetRenderer > | inlineprotected |
operator=(Renderable< RenderTarget, TargetRenderer > &&p_copy) | Castor3D::Renderable< RenderTarget, TargetRenderer > | inlineprotected |
Render() | Castor3D::RenderTarget | inlinevirtual |
Render(double p_dFrameTime) | Castor3D::RenderTarget | virtual |
Render2D() | Castor3D::Renderable< RenderTarget, TargetRenderer > | inlinevirtual |
Renderable(Engine *p_pEngine) | Castor3D::Renderable< RenderTarget, TargetRenderer > | inlineprotected |
Renderable(Renderable< RenderTarget, TargetRenderer > const &p_copy) | Castor3D::Renderable< RenderTarget, TargetRenderer > | inlineprotected |
Renderable(Renderable< RenderTarget, TargetRenderer > &&p_copy) | Castor3D::Renderable< RenderTarget, TargetRenderer > | inlineprotected |
RenderTarget(Engine *p_pRoot, eTARGET_TYPE p_eTargetType=eTARGET_TYPE_WINDOW) | Castor3D::RenderTarget | |
Resize() | Castor3D::RenderTarget | |
SetCamera(CameraSPtr p_pCamera) | Castor3D::RenderTarget | |
SetDepthFormat(Castor::ePIXEL_FORMAT val) | Castor3D::RenderTarget | inline |
SetIntraOcularDistance(real p_rIod) | Castor3D::RenderTarget | |
SetPixelFormat(Castor::ePIXEL_FORMAT val) | Castor3D::RenderTarget | inline |
SetPrimitiveType(eTOPOLOGY val) | Castor3D::RenderTarget | |
SetSamplesCount(int32_t val) | Castor3D::RenderTarget | inline |
SetScene(SceneSPtr p_pScene) | Castor3D::RenderTarget | inline |
SetSize(Castor::Size const &p_size) | Castor3D::RenderTarget | |
SetStereo(bool p_bStereo) | Castor3D::RenderTarget | inline |
SetTechnique(RenderTechniqueBaseSPtr p_pTechnique) | Castor3D::RenderTarget | inline |
SetTechnique(Castor::String const &p_strName) | Castor3D::RenderTarget | |
SetViewportType(eVIEWPORT_TYPE val) | Castor3D::RenderTarget | |
sm_uiCount | Castor3D::RenderTarget | protectedstatic |
~Renderable() | Castor3D::Renderable< RenderTarget, TargetRenderer > | inlinevirtual |
~RenderTarget() | Castor3D::RenderTarget | virtual |