Castor3D
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Liste complète des membres de Castor3D::Skeleton, y compris les membres hérités :
AddBone(BoneSPtr p_pBone) | Castor3D::Skeleton | |
Animable() | Castor3D::Animable | |
AnimationsBegin() | Castor3D::Animable | inline |
AnimationsBegin() const | Castor3D::Animable | inline |
AnimationsEnd() | Castor3D::Animable | inline |
AnimationsEnd() const | Castor3D::Animable | inline |
Begin() | Castor3D::Skeleton | inline |
Begin() const | Castor3D::Skeleton | inline |
CreateAnimation(Castor::String const &p_strName) | Castor3D::Animable | |
End() | Castor3D::Skeleton | inline |
End() const | Castor3D::Skeleton | inline |
GetAnimation(Castor::String const &p_strName) | Castor3D::Animable | |
GetGlobalInverseTransform() const | Castor3D::Skeleton | inline |
GetMeshName() const | Castor3D::Skeleton | inline |
m_mapAnimations | Castor3D::Animable | protected |
SetGlobalInverseTransform(Castor::Matrix4x4r const &p_mtxTransform) | Castor3D::Skeleton | inline |
Skeleton(MeshSPtr p_pMesh) | Castor3D::Skeleton | |
~Animable() | Castor3D::Animable | virtual |
~Skeleton() | Castor3D::Skeleton | virtual |