Castor3D  ..
Castor3D::DynamicTexture Liste des membres

Liste complète des membres de Castor3D::DynamicTexture, y compris les membres hérités :

Bind()Castor3D::DynamicTexturevirtual
Cleanup()Castor3D::DynamicTexturevirtual
Create()=0Castor3D::TextureBasepure virtual
DECLARE_VECTOR(Castor::PxBufferBaseSPtr, PxBuffer)Castor3D::TextureBaseprotected
Destroy()=0Castor3D::TextureBasepure virtual
DoBind()=0Castor3D::TextureBaseprotectedpure virtual
DoInitialise()=0Castor3D::TextureBaseprotectedpure virtual
DoUnbind()=0Castor3D::TextureBaseprotectedpure virtual
DynamicTexture(RenderSystem *p_pRenderSystem)Castor3D::DynamicTexture
Fill(uint8_t const *p_pBuffer, Castor::Size const &p_size, Castor::ePIXEL_FORMAT p_eFormat)=0Castor3D::DynamicTexturepure virtual
GenerateMipmaps()=0Castor3D::TextureBasepure virtual
GetBuffer() const Castor3D::TextureBaseinline
GetDepth() const Castor3D::TextureBaseinline
GetDimension() const Castor3D::TextureBaseinline
GetDimensions() const Castor3D::TextureBaseinline
GetHeight() const Castor3D::TextureBaseinline
GetIndex() const Castor3D::TextureBaseinline
GetMappingMode() const Castor3D::TextureBaseinline
GetPixelFormat() const Castor3D::TextureBaseinline
GetSampler() const Castor3D::TextureBaseinline
GetSamplesCount() const Castor3D::DynamicTextureinline
GetType() const Castor3D::TextureBaseinline
GetWidth() const Castor3D::TextureBaseinline
Initialise(uint32_t p_uiIndex)Castor3D::DynamicTexturevirtual
IsInitialised() const Castor3D::TextureBaseinline
IsRenderTarget() const Castor3D::DynamicTextureinline
Lock(uint32_t p_uiLock)=0Castor3D::TextureBasepure virtual
m_bInitialisedCastor3D::TextureBaseprotected
m_eDimensionCastor3D::TextureBaseprotected
m_eMapModeCastor3D::TextureBaseprotected
m_ePixelFormatCastor3D::TextureBaseprotected
m_eTypeCastor3D::TextureBaseprotected
m_pPixelBufferCastor3D::TextureBaseprotected
m_pRenderSystemCastor3D::TextureBaseprotected
m_pSamplerCastor3D::TextureBaseprotected
m_sizeCastor3D::TextureBaseprotected
m_uiDepthCastor3D::TextureBaseprotected
m_uiIndexCastor3D::TextureBaseprotected
Resize(Castor::Size const &p_size)Castor3D::DynamicTexturevirtual
Resize(Castor::Point3ui const &p_size)Castor3D::DynamicTexturevirtual
SetDimension(eTEXTURE_DIMENSION p_eDimension)Castor3D::TextureBaseinline
SetImage(Castor::Size const &p_size, Castor::ePIXEL_FORMAT p_ePixelFormat)Castor3D::DynamicTexture
SetImage(Castor::Point3ui const &p_size, Castor::ePIXEL_FORMAT p_ePixelFormat)Castor3D::DynamicTexture
Castor3D::TextureBase::SetImage(Castor::PxBufferBaseSPtr p_pBuffer)Castor3D::TextureBase
SetIndex(uint32_t p_uiIndex)Castor3D::DynamicTextureinline
SetMappingMode(eTEXTURE_MAP_MODE p_eMapMode)Castor3D::TextureBaseinline
SetRenderTarget(bool val)Castor3D::DynamicTextureinline
SetSampler(SamplerSPtr p_pSampler)Castor3D::TextureBaseinline
SetSamplesCount(int p_iCount)Castor3D::DynamicTextureinline
TextureBase(eTEXTURE_TYPE p_eType, RenderSystem *p_pRenderSystem)Castor3D::TextureBase
Unbind()Castor3D::DynamicTexturevirtual
Unlock(bool p_bModified)=0Castor3D::TextureBasepure virtual
~DynamicTexture()Castor3D::DynamicTexturevirtual
~TextureBase()Castor3D::TextureBasevirtual