Castor3D 0.16.0
Multiplatform 3D engine
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#include <LayeredLightPropagationVolumes.hpp>
Fonctions membres publiques | |
C3D_API void | initialise () |
C3D_API void | cleanup () noexcept |
C3D_API void | registerLight (Light *light) |
C3D_API void | update (CpuUpdater &updater) |
C3D_API crg::SemaphoreWaitArray | render (crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) |
C3D_API void | accept (ConfigurationVisitorBase &visitor) |
Fonctions membres publiques hérités de castor::NamedBaseT< T > | |
NamedBaseT (T name) noexcept | |
Constructeur. | |
T const & | getName () const noexcept |
Récupère le nom. | |
void | rename (T name) noexcept |
Fonctions membres protégées | |
C3D_API | LayeredLightPropagationVolumesBase (crg::ResourcesCache &resources, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResultArray const &lpvResult, LayeredLpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes) |
Membres hérités additionnels | |
Attributs protégés hérités de castor::NamedBaseT< T > | |
T | m_name |
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protected |
C3D_API void castor3d::LayeredLightPropagationVolumesBase::accept | ( | ConfigurationVisitorBase & | visitor | ) |
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noexcept |
C3D_API void castor3d::LayeredLightPropagationVolumesBase::initialise | ( | ) |
C3D_API crg::SemaphoreWaitArray castor3d::LayeredLightPropagationVolumesBase::render | ( | crg::SemaphoreWaitArray const & | toWait, |
ashes::Queue const & | queue ) |
C3D_API void castor3d::LayeredLightPropagationVolumesBase::update | ( | CpuUpdater & | updater | ) |