Castor3D 0.15.0
Multiplatform 3D engine
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#include <PointLight.hpp>
Attributs publics | |
Float3 | position |
Float1 | pad0 |
Float3 | attenuation |
Float1 | pad1 |
Attributs publics hérités de castor3d::LightCategory::LightData | |
Float3 | colour |
Float1 | farPlane |
Float2 | intensity |
Float2 | pad0 |
ShadowData | shadows |
Membres hérités additionnels | |
Types publics hérités de castor3d::ShaderBufferTypes | |
using | Float1 = float |
Float3 castor3d::PointLight::LightData::attenuation |
Float1 castor3d::PointLight::LightData::pad0 |
Float1 castor3d::PointLight::LightData::pad1 |
Float3 castor3d::PointLight::LightData::position |