#include <ShaderBuffersModule.hpp>
◆ operator=() [1/3]
Float3 & castor3d::ShaderBufferTypes::Float3::operator= |
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castor::Point2f const & |
rhs | ) |
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inline |
◆ operator=() [2/3]
Float3 & castor3d::ShaderBufferTypes::Float3::operator= |
( |
castor::Point3f const & |
rhs | ) |
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inline |
◆ operator=() [3/3]
Float3 & castor3d::ShaderBufferTypes::Float3::operator= |
( |
Float1 |
rhs | ) |
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inline |
Float1 castor3d::ShaderBufferTypes::Float3::x {} |
Float1 castor3d::ShaderBufferTypes::Float3::y {} |
Float1 castor3d::ShaderBufferTypes::Float3::z {} |
La documentation de cette structure a été générée à partir du fichier suivant :