#include <LightCategory.hpp>
◆ pcfFilterSize
Float1 castor3d::LightCategory::ShadowData::pcfFilterSize |
◆ pcfSampleCount
Float1 castor3d::LightCategory::ShadowData::pcfSampleCount |
◆ pcfShadowsOffsets
Float2 castor3d::LightCategory::ShadowData::pcfShadowsOffsets |
◆ rawShadowsOffsets
Float2 castor3d::LightCategory::ShadowData::rawShadowsOffsets |
◆ shadowMapIndex
Float1 castor3d::LightCategory::ShadowData::shadowMapIndex |
◆ shadowType
Float1 castor3d::LightCategory::ShadowData::shadowType |
◆ volumetricScattering
Float1 castor3d::LightCategory::ShadowData::volumetricScattering |
◆ volumetricSteps
Float1 castor3d::LightCategory::ShadowData::volumetricSteps |
◆ vsmLightBleedingReduction
Float1 castor3d::LightCategory::ShadowData::vsmLightBleedingReduction |
◆ vsmMinVariance
Float1 castor3d::LightCategory::ShadowData::vsmMinVariance |
La documentation de cette structure a été générée à partir du fichier suivant :