Castor3D 0.15.0
Multiplatform 3D engine
Fonctions membres publiques | Liste de tous les membres
Référence de la classe castor3d::shader::ReflectionModel

#include <GlslReflection.hpp>

Fonctions membres publiques

C3D_API ReflectionModel (sdw::ShaderWriter &writer, Utils &utils, uint32_t &envMapBinding, uint32_t envMapSet, bool hasIblSupport)
 
C3D_API sdw::RetVec3 computeIncident (sdw::Vec3 const &wsPosition, sdw::Vec3 const &wsCamera) const
 
C3D_API void computeCombined (BlendComponents &components, LightSurface const &lightSurface, sdw::Vec3 const &position, BackgroundModel &background, sdw::CombinedImage2DRgba32 const &mippedScene, CameraData const &camera, sdw::Vec2 const &sceneUv, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::Float const &refractionRatio, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected)
 
C3D_API void computeCombined (BlendComponents &components, sdw::Vec3 const &wsNormal, sdw::Vec3 const &difF, sdw::Vec3 const &spcF, sdw::Vec3 const &V, sdw::Float const &NdotV, sdw::Vec3 const &position, BackgroundModel &background, sdw::CombinedImage2DRgba32 const &mippedScene, CameraData const &camera, sdw::Vec2 const &sceneUv, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::Float const &refractionRatio, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected)
 
C3D_API void computeCombined (BlendComponents &pcomponents, LightSurface const &lightSurface, BackgroundModel &background, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::Float const &refractionRatio, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected)
 
C3D_API void computeCombined (BlendComponents &pcomponents, sdw::Vec3 const &wsNormal, sdw::Vec3 const &difF, sdw::Vec3 const &spcF, sdw::Vec3 const &V, sdw::Float const &NdotV, BackgroundModel &background, sdw::UInt const &envMapIndex, sdw::UInt const &hasReflection, sdw::Float const &refractionRatio, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular, sdw::Vec3 &refracted, sdw::Vec3 &coatReflected, sdw::Vec3 &sheenReflected)
 
C3D_API void computeReflections (BlendComponents &components, LightSurface const &lightSurface, BackgroundModel &background, sdw::UInt envMapIndex, sdw::UInt const &reflection, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular)
 
C3D_API void computeReflections (BlendComponents &components, sdw::Vec3 const &wsNormal, sdw::Vec3 const &difF, sdw::Vec3 const &spcF, sdw::Vec3 const &V, sdw::Float const &NdotV, BackgroundModel &background, sdw::UInt envMapIndex, sdw::UInt const &reflection, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular)
 
C3D_API sdw::Vec3 computeRefractions (BlendComponents &components, LightSurface const &lightSurface, BackgroundModel &background, sdw::UInt envMapIndex, sdw::UInt const &refraction, sdw::Float const &refractionRatio)
 
C3D_API sdw::Vec3 computeRefractions (BlendComponents &components, sdw::Vec3 const &wsNormal, sdw::Vec3 const &V, BackgroundModel &background, sdw::UInt envMapIndex, sdw::Float const &refractionRatio)
 
C3D_API sdw::RetVec4 computeScreenSpace (CameraData const &cameraData, sdw::Vec3 const &viewPosition, sdw::Vec3 const &worldNormal, sdw::Vec2 const &texcoord, sdw::Vec4 const &ssrSettings, sdw::CombinedImage2DR32 const &depthMap, sdw::CombinedImage2DRgba32 const &normalMap, sdw::CombinedImage2DRgba32 const &colourMap)
 
C3D_API sdw::RetVec4 computeScreenSpace (CameraData const &cameraData, sdw::Vec3 const &viewPosition, sdw::Vec3 const &worldNormal, sdw::Vec2 const &texcoord, sdw::Vec4 const &ssrSettings, sdw::CombinedImage2DRgba32 const &depthObjMap, sdw::CombinedImage2DRgba32 const &normalMap, sdw::CombinedImage2DRgba32 const &colourMap)
 
C3D_API sdw::RetBoolean traceScreenSpace (sdw::Vec3 csOrigin, sdw::Vec3 csDirection, sdw::Mat4 projectToPixelMatrix, sdw::CombinedImage2DR32 csZBuffer, sdw::Vec2 csZBufferSize, sdw::Float csZThickness, sdw::Boolean csZBufferIsHyperbolic, sdw::Vec3 clipInfo, sdw::Float nearPlaneZ, sdw::Float stride, sdw::Float jitterFraction, sdw::Float maxSteps, sdw::Float maxRayTraceDistance, sdw::Vec2 &hitPixel, sdw::Vec3 &csHitPoint)
 

Documentation des constructeurs et destructeur

◆ ReflectionModel()

C3D_API castor3d::shader::ReflectionModel::ReflectionModel ( sdw::ShaderWriter &  writer,
Utils utils,
uint32_t &  envMapBinding,
uint32_t  envMapSet,
bool  hasIblSupport 
)

Documentation des fonctions membres

◆ computeCombined() [1/4]

C3D_API void castor3d::shader::ReflectionModel::computeCombined ( BlendComponents components,
LightSurface const &  lightSurface,
sdw::Vec3 const &  position,
BackgroundModel background,
sdw::CombinedImage2DRgba32 const &  mippedScene,
CameraData const &  camera,
sdw::Vec2 const &  sceneUv,
sdw::UInt const &  envMapIndex,
sdw::UInt const &  hasReflection,
sdw::Float const &  refractionRatio,
sdw::Vec3 &  reflectedDiffuse,
sdw::Vec3 &  reflectedSpecular,
sdw::Vec3 &  refracted,
sdw::Vec3 &  coatReflected,
sdw::Vec3 &  sheenReflected 
)

◆ computeCombined() [2/4]

C3D_API void castor3d::shader::ReflectionModel::computeCombined ( BlendComponents components,
sdw::Vec3 const &  wsNormal,
sdw::Vec3 const &  difF,
sdw::Vec3 const &  spcF,
sdw::Vec3 const &  V,
sdw::Float const &  NdotV,
sdw::Vec3 const &  position,
BackgroundModel background,
sdw::CombinedImage2DRgba32 const &  mippedScene,
CameraData const &  camera,
sdw::Vec2 const &  sceneUv,
sdw::UInt const &  envMapIndex,
sdw::UInt const &  hasReflection,
sdw::Float const &  refractionRatio,
sdw::Vec3 &  reflectedDiffuse,
sdw::Vec3 &  reflectedSpecular,
sdw::Vec3 &  refracted,
sdw::Vec3 &  coatReflected,
sdw::Vec3 &  sheenReflected 
)

◆ computeCombined() [3/4]

C3D_API void castor3d::shader::ReflectionModel::computeCombined ( BlendComponents pcomponents,
LightSurface const &  lightSurface,
BackgroundModel background,
sdw::UInt const &  envMapIndex,
sdw::UInt const &  hasReflection,
sdw::Float const &  refractionRatio,
sdw::Vec3 &  reflectedDiffuse,
sdw::Vec3 &  reflectedSpecular,
sdw::Vec3 &  refracted,
sdw::Vec3 &  coatReflected,
sdw::Vec3 &  sheenReflected 
)

◆ computeCombined() [4/4]

C3D_API void castor3d::shader::ReflectionModel::computeCombined ( BlendComponents pcomponents,
sdw::Vec3 const &  wsNormal,
sdw::Vec3 const &  difF,
sdw::Vec3 const &  spcF,
sdw::Vec3 const &  V,
sdw::Float const &  NdotV,
BackgroundModel background,
sdw::UInt const &  envMapIndex,
sdw::UInt const &  hasReflection,
sdw::Float const &  refractionRatio,
sdw::Vec3 &  reflectedDiffuse,
sdw::Vec3 &  reflectedSpecular,
sdw::Vec3 &  refracted,
sdw::Vec3 &  coatReflected,
sdw::Vec3 &  sheenReflected 
)

◆ computeIncident()

C3D_API sdw::RetVec3 castor3d::shader::ReflectionModel::computeIncident ( sdw::Vec3 const &  wsPosition,
sdw::Vec3 const &  wsCamera 
) const

◆ computeReflections() [1/2]

C3D_API void castor3d::shader::ReflectionModel::computeReflections ( BlendComponents components,
LightSurface const &  lightSurface,
BackgroundModel background,
sdw::UInt  envMapIndex,
sdw::UInt const &  reflection,
sdw::Vec3 &  reflectedDiffuse,
sdw::Vec3 &  reflectedSpecular 
)

◆ computeReflections() [2/2]

C3D_API void castor3d::shader::ReflectionModel::computeReflections ( BlendComponents components,
sdw::Vec3 const &  wsNormal,
sdw::Vec3 const &  difF,
sdw::Vec3 const &  spcF,
sdw::Vec3 const &  V,
sdw::Float const &  NdotV,
BackgroundModel background,
sdw::UInt  envMapIndex,
sdw::UInt const &  reflection,
sdw::Vec3 &  reflectedDiffuse,
sdw::Vec3 &  reflectedSpecular 
)

◆ computeRefractions() [1/2]

C3D_API sdw::Vec3 castor3d::shader::ReflectionModel::computeRefractions ( BlendComponents components,
LightSurface const &  lightSurface,
BackgroundModel background,
sdw::UInt  envMapIndex,
sdw::UInt const &  refraction,
sdw::Float const &  refractionRatio 
)

◆ computeRefractions() [2/2]

C3D_API sdw::Vec3 castor3d::shader::ReflectionModel::computeRefractions ( BlendComponents components,
sdw::Vec3 const &  wsNormal,
sdw::Vec3 const &  V,
BackgroundModel background,
sdw::UInt  envMapIndex,
sdw::Float const &  refractionRatio 
)

◆ computeScreenSpace() [1/2]

C3D_API sdw::RetVec4 castor3d::shader::ReflectionModel::computeScreenSpace ( CameraData const &  cameraData,
sdw::Vec3 const &  viewPosition,
sdw::Vec3 const &  worldNormal,
sdw::Vec2 const &  texcoord,
sdw::Vec4 const &  ssrSettings,
sdw::CombinedImage2DR32 const &  depthMap,
sdw::CombinedImage2DRgba32 const &  normalMap,
sdw::CombinedImage2DRgba32 const &  colourMap 
)

◆ computeScreenSpace() [2/2]

C3D_API sdw::RetVec4 castor3d::shader::ReflectionModel::computeScreenSpace ( CameraData const &  cameraData,
sdw::Vec3 const &  viewPosition,
sdw::Vec3 const &  worldNormal,
sdw::Vec2 const &  texcoord,
sdw::Vec4 const &  ssrSettings,
sdw::CombinedImage2DRgba32 const &  depthObjMap,
sdw::CombinedImage2DRgba32 const &  normalMap,
sdw::CombinedImage2DRgba32 const &  colourMap 
)

◆ traceScreenSpace()

C3D_API sdw::RetBoolean castor3d::shader::ReflectionModel::traceScreenSpace ( sdw::Vec3  csOrigin,
sdw::Vec3  csDirection,
sdw::Mat4  projectToPixelMatrix,
sdw::CombinedImage2DR32  csZBuffer,
sdw::Vec2  csZBufferSize,
sdw::Float  csZThickness,
sdw::Boolean  csZBufferIsHyperbolic,
sdw::Vec3  clipInfo,
sdw::Float  nearPlaneZ,
sdw::Float  stride,
sdw::Float  jitterFraction,
sdw::Float  maxSteps,
sdw::Float  maxRayTraceDistance,
sdw::Vec2 &  hitPixel,
sdw::Vec3 &  csHitPoint 
)
Paramètres
csOriginCamera-space ray origin, which must be within the view volume and must have z < -0.01 and project within the valid screen rectangle.
csDirectionUnit length camera-space ray direction.
projectToPixelMatrixA projection matrix that maps to pixel coordinates (not [-1, +1] normalized device coordinates).
csZBufferThe depth or camera-space Z buffer, depending on the value of csZBufferIsHyperbolic.
csZBufferSizeDimensions of csZBuffer.
csZThicknessCamera space thickness to ascribe to each pixel in the depth buffer.
csZBufferIsHyperbolicTrue if csZBuffer is an OpenGL depth buffer, false (faster) if csZBuffer contains (negative) "linear" camera space z values. Const so that the compiler can evaluate the branch based on it at compile time.
clipInfoSee G3D::Camera documentation.
nearPlaneZNegative number.
strideStep in horizontal or vertical pixels between samples. This is a float because integer math is slow on GPUs, but should be set to an integer >= 1.
jitterFractionNumber between 0 and 1 for how far to bump the ray in stride units to conceal banding artifacts.
maxStepsMaximum number of iterations. Higher gives better images but may be slow.
maxRayTraceDistanceMaximum camera-space distance to trace before returning a miss.
hitPixelPixel coordinates of the first intersection with the scene.
csHitPointCamera space location of the ray hit.

La documentation de cette classe a été générée à partir du fichier suivant :