#include <OverlayRenderer.hpp>
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| OverlaysDrawData (RenderDevice const &device, VkCommandBufferLevel level, OverlaysCommonData &commonData) |
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OverlayDrawNode & | getPanelNode (RenderDevice const &device, VkRenderPass renderPass, Pass const &pass) |
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OverlayDrawNode & | getBorderNode (RenderDevice const &device, VkRenderPass renderPass, Pass const &pass) |
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OverlayDrawNode & | getTextNode (RenderDevice const &device, VkRenderPass renderPass, Pass const &pass, TextureLayout const &texture, Sampler const &sampler) |
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ashes::DescriptorSet const & | createTextDescriptorSet (FontTexture &fontTexture) |
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void | beginPrepare (VkRenderPass renderPass, VkFramebuffer framebuffer, crg::FramePassTimer &timer, castor::Size const &size) |
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void | endPrepare () |
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◆ OverlaysDrawData()
castor3d::OverlayRenderer::OverlaysDrawData::OverlaysDrawData |
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RenderDevice const & |
device, |
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VkCommandBufferLevel |
level, |
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OverlaysCommonData & |
commonData |
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) |
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◆ beginPrepare()
void castor3d::OverlayRenderer::OverlaysDrawData::beginPrepare |
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VkRenderPass |
renderPass, |
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VkFramebuffer |
framebuffer, |
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crg::FramePassTimer & |
timer, |
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castor::Size const & |
size |
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) |
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◆ createTextDescriptorSet()
ashes::DescriptorSet const & castor3d::OverlayRenderer::OverlaysDrawData::createTextDescriptorSet |
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FontTexture & |
fontTexture | ) |
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◆ endPrepare()
void castor3d::OverlayRenderer::OverlaysDrawData::endPrepare |
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| ) |
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◆ getBorderNode()
◆ getPanelNode()
◆ getTextNode()
◆ commands
◆ retired
std::vector< ashes::DescriptorSetPtr > castor3d::OverlayRenderer::OverlaysDrawData::retired |
◆ textDescriptorLayout
ashes::DescriptorSetLayoutPtr castor3d::OverlayRenderer::OverlaysDrawData::textDescriptorLayout |
◆ textDescriptorPool
ashes::DescriptorSetPoolPtr castor3d::OverlayRenderer::OverlaysDrawData::textDescriptorPool |
◆ textDescriptorSets
◆ timerBlock
std::unique_ptr< crg::FramePassTimerBlock > castor3d::OverlayRenderer::OverlaysDrawData::timerBlock |
La documentation de cette structure a été générée à partir du fichier suivant :