#include <GlslTextureAnimation.hpp>
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C3D_API | TextureAnimations (sdw::ShaderWriter &writer, uint32_t binding, uint32_t set, bool enable=true) |
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TextureAnimData | getTextureAnimation (sdw::UInt const &index) const |
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| BufferT (sdw::ShaderWriter &writer, std::string blockName, std::string variableName, uint32_t binding, uint32_t set, bool enabled=true, ParamsT &&... params) |
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TextureAnimData | getData (sdw::UInt const &index, ParamsT &&... params) const |
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| BufferBase (sdw::ShaderWriter &writer, std::string blockName, std::string variableName, uint32_t binding, uint32_t set, bool enabled=true) |
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sdw::UInt | getCount () const |
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sdw::UInt | getSecondaryCount () const |
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bool | isEnabled () const noexcept |
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sdw::ShaderWriter * | getWriter () const noexcept |
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◆ TextureAnimations()
C3D_API castor3d::shader::TextureAnimations::TextureAnimations |
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sdw::ShaderWriter & |
writer, |
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uint32_t |
binding, |
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uint32_t |
set, |
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bool |
enable = true |
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) |
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◆ getTextureAnimation()
TextureAnimData castor3d::shader::TextureAnimations::getTextureAnimation |
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sdw::UInt const & |
index | ) |
const |
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inline |
La documentation de cette classe a été générée à partir du fichier suivant :