#include <GlslTextureAnimation.hpp>
◆ TextureAnimData()
castor3d::shader::TextureAnimData::TextureAnimData |
( |
sdw::ShaderWriter & |
writer, |
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|
ast::expr::ExprPtr |
expr, |
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|
bool |
enabled |
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) |
| |
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inline |
◆ rotateU()
auto castor3d::shader::TextureAnimData::rotateU |
( |
| ) |
const |
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inline |
◆ rotateV()
auto castor3d::shader::TextureAnimData::rotateV |
( |
| ) |
const |
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inline |
◆ scale()
auto castor3d::shader::TextureAnimData::scale |
( |
| ) |
const |
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inline |
◆ tileSet()
auto castor3d::shader::TextureAnimData::tileSet |
( |
| ) |
const |
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inline |
◆ translate()
auto castor3d::shader::TextureAnimData::translate |
( |
| ) |
const |
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inline |
◆ TextureAnimations
La documentation de cette structure a été générée à partir du fichier suivant :