Castor3D 0.14.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::shader::TextureAnimations, y compris les membres hérités :
BufferBase(sdw::ShaderWriter &writer, std::string blockName, std::string variableName, uint32_t binding, uint32_t set, bool enabled=true) | castor3d::shader::BufferBase | inline |
BufferT(sdw::ShaderWriter &writer, std::string blockName, std::string variableName, uint32_t binding, uint32_t set, bool enabled=true, ParamsT &&... params) | castor3d::shader::BufferT< TextureAnimData > | inline |
getCount() const | castor3d::shader::BufferBase | inline |
getData(sdw::UInt const &index, ParamsT &&... params) const | castor3d::shader::BufferT< TextureAnimData > | inline |
getSecondaryCount() const | castor3d::shader::BufferBase | inline |
getTextureAnimation(sdw::UInt const &index) const | castor3d::shader::TextureAnimations | inline |
getWriter() const noexcept | castor3d::shader::BufferBase | inline |
isEnabled() const noexcept | castor3d::shader::BufferBase | inline |
m_ssbo | castor3d::shader::BufferBase | protected |
m_variableName | castor3d::shader::BufferBase | protected |
m_writer | castor3d::shader::BufferBase | protected |
TextureAnimations(sdw::ShaderWriter &writer, uint32_t binding, uint32_t set, bool enable=true) | castor3d::shader::TextureAnimations |