Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::LinesMapping, y compris les membres hérités :
addLine(uint32_t a, uint32_t b) | castor3d::LinesMapping | |
addLineGroup(LineIndices const *const begin, LineIndices const *const end) | castor3d::LinesMapping | |
addLineGroup(std::vector< LineIndices > const &lines) | castor3d::LinesMapping | inline |
addLineGroup(std::array< LineIndices, Count > const &lines) | castor3d::LinesMapping | inline |
addLineGroup(LineIndices(&lines)[Count]) | castor3d::LinesMapping | inline |
cleanup() | castor3d::SubmeshComponent | |
clearLines() | castor3d::LinesMapping | |
computeNormals(bool reverted=false) override | castor3d::LinesMapping | virtual |
fill(RenderDevice const &device) | castor3d::SubmeshComponent | |
gather(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult) override | castor3d::IndexMapping | inlinevirtual |
getComponentsCount() const override | castor3d::LinesMapping | virtual |
getCount() const override | castor3d::LinesMapping | virtual |
getFaces() const | castor3d::LinesMapping | inline |
getFaces() | castor3d::LinesMapping | inline |
getProgramFlags(MaterialSPtr material) const override | castor3d::IndexMapping | inlinevirtual |
getType() const | castor3d::SubmeshComponent | inline |
IndexMapping(Submesh &submesh, castor::String const &type) | castor3d::IndexMapping | |
initialise(RenderDevice const &device) | castor3d::SubmeshComponent | |
LinesMapping(Submesh &submesh) | castor3d::LinesMapping | explicit |
Name | castor3d::LinesMapping | static |
needsUpdate() | castor3d::SubmeshComponent | inline |
operator[](uint32_t index) const | castor3d::LinesMapping | inline |
setMaterial(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update) | castor3d::SubmeshComponent | virtual |
sortByDistance(castor::Point3f const &cameraPosition) override | castor3d::LinesMapping | virtual |
SubmeshComponent(Submesh &submesh, castor::String const &type) | castor3d::SubmeshComponent | |
upload() | castor3d::SubmeshComponent | |
~SubmeshComponent() noexcept=default | castor3d::SubmeshComponent | virtual |