Castor3D  0.11.0
Multiplatform 3D engine
castor3d::LinesMapping Liste des membres

Liste complète des membres de castor3d::LinesMapping, y compris les membres hérités :

addLine(uint32_t a, uint32_t b)castor3d::LinesMapping
addLineGroup(LineIndices const *const begin, LineIndices const *const end)castor3d::LinesMapping
addLineGroup(std::vector< LineIndices > const &lines)castor3d::LinesMappinginline
addLineGroup(std::array< LineIndices, Count > const &lines)castor3d::LinesMappinginline
addLineGroup(LineIndices(&lines)[Count])castor3d::LinesMappinginline
cleanup()castor3d::SubmeshComponent
clearLines()castor3d::LinesMapping
computeNormals(bool reverted=false) overridecastor3d::LinesMappingvirtual
fill(RenderDevice const &device)castor3d::SubmeshComponent
gather(MaterialSPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t instanceMult) overridecastor3d::IndexMappinginlinevirtual
getComponentsCount() const overridecastor3d::LinesMappingvirtual
getCount() const overridecastor3d::LinesMappingvirtual
getFaces() constcastor3d::LinesMappinginline
getFaces()castor3d::LinesMappinginline
getProgramFlags(MaterialSPtr material) const overridecastor3d::IndexMappinginlinevirtual
getType() constcastor3d::SubmeshComponentinline
IndexMapping(Submesh &submesh, castor::String const &type)castor3d::IndexMapping
initialise(RenderDevice const &device)castor3d::SubmeshComponent
LinesMapping(Submesh &submesh)castor3d::LinesMappingexplicit
Namecastor3d::LinesMappingstatic
needsUpdate()castor3d::SubmeshComponentinline
operator[](uint32_t index) constcastor3d::LinesMappinginline
setMaterial(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update)castor3d::SubmeshComponentvirtual
sortByDistance(castor::Point3f const &cameraPosition) overridecastor3d::LinesMappingvirtual
SubmeshComponent(Submesh &submesh, castor::String const &type)castor3d::SubmeshComponent
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual